Space Commander: War and Trade – Basic Guide

Basic Tips and Tricks

All credit goes to F D S!

Some Pointers

  • The more ship you command, the more enemies will spawn on missions, so always keep your numbers low.
  • The more ship you command, the more cost you need to repair, rearm, and refuel ships, so always keep your numbers low.
  • The mission payout generator don’t give a damn about how many ship you command, so always keep your numbers low.
  • The main campaign was most likely designed to be completed with 2-3 ships. You can try to do endgame mission with more than 15 ships though, I’ve done it, it’s literal hell and I won’t do it again. Commanding 3 ships are a lot easier and also economical.
  • Recommended fleet composition: 1-2 interceptor / fighter / heavy and 1 bomber to complete the main campaign.
  • Some interesting ships for free user: Hawk, Viper.
  • Some interesting ships for paid user: Eagle, Mamba, Apocalypse (this one is very OP).
  • Torpedoes do a lot of damage and have limited number, use it only to destroy heavy weapons in capital ships. It also do extra damage to the structural integrity of a capital ship.
  • Kinetic weapons like chaingun and railgun can damage the hull directly, use it to destroy smaller weapons and engines in capital ships. Kinetic weapons are kinda useless against heavy weapons though, because it might put your ship in vulnerable position against powerful heavy weapons, so use torpedoes instead.
  • You can rearm in the middle of battle (that’s why you only need 1 bomber), make sure you destroy all enemy interceptors so you can jump without taking damage, rearm on nearby planet / station, then return to battle.
  • To quickly make money, do procurement missions and smuggling missions.
  • On procurement missions, you can bring less than the requested amount. If they need 10, you can bring 6 and get paid for 6.
  • On smuggling missions though, you can only bring the exact amount to complete the mission. If they need 5, you need to bring 5. If you bring 4 it might end up bugged and you need to abandon the mission (not sure if this fixed yet).
  • You cannot die, if you die the game will load the last autosave (the game autosaves every jump).
  • If one of your fleet destroyed, it’s not even destroyed, they’ll retreat and rejoin you after a jump.
  • You can also manually tell your fleet to retreat. Transporter cost a lot to repair, so let them retreat early if you end up intercepted on the mission.
Volodymyr Azimoff
About Volodymyr Azimoff 13983 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

1 Comment

  1. Godzilla Gunship is also good Against Heavy Cannons on Capital Ships, it can also carry Missiles or Torpedoes… And its Cannon sounds Cool…

    I have a Fleet of 5;

    1 Interceptor installed with a gun that can break Shields and a Main weapon that has High damage against opponents without Shields

    1 Bomber that Carries Bombs under its Wings

    1 Gunship with 2 Turrets on each wings and 1 Double-Barrel Cannon

    And 2 Transporter that can carry 14 Cargoes…

    I realized after Finishing Solar System Main Missions that ‘Fighting’ jobs are useless and takes Time(real time) so I left my Combat Ships at the station and took Transporter only and Traded until I bought 2 more Stations…
    Trading doesn’t always make you fight Bandit Fleets and if you did get blocked by Bandits, you can just Escape them by Opening the Map and Proceed to the Destination you want…
    Your Ships Might get Damaged but they Usually take 10-30 Credits / money to Repair so it’s nothing…

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