Crush Crush – Using Rewards Wisely Guide

This guide will show you the very basic way to get the most out of your rewards for participating in the bi-weekly events.

Guide to Using Rewards Wisely

Starting an Event

To begin an event, select the event from the upper right corner of the main game screen.

The event window will come up. The rewards and different portions of the event will be shown at the bottom.

Earning a Reward

Once you are on the event window, find a reward that you are willing to wait the time for. In this case I chose the 8-hour Job Skip by waiting 45 minutes.

To begin the timer, first make sure you have enough free time blocks. Free up time blocks by stopping jobs, dates, or hobbies.

Once you have enough free time blocks, select the Start button next to the reward.

Wait the specified amount of time.

Think Before You Claim

Before claiming your reward, think about how the game works in relation to the reward you just earned.

In my example, I chose an 8-hour job skip. So before I hit the claim button, I should have as many jobs as I can running, or in progress.

In my situation, I want to earn the most money possible, so I am going to start as many of my high-paying jobs as possible.

Again, free up time blocks by stopping all dates and hobbies. Then go start all the jobs you want to either level up or use for the larger earnings. This step varies depending on the reward you are claiming.

Go back to the bi-weekly event screen and select the Claim button.

Revel in Your Glory

Go back to your jobs to see the difference.

Notice how my salaries have increased as well as my banked money.

Remember to turn back on all of your other hobbies or dates to get the game back to normal operation for you.

Volodymyr Azimoff
About Volodymyr Azimoff 8013 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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