Aniimo – Held Item and Contracts Guide

Contracts

This guide covers the Contracts and Items available in the game, including their effects, bonuses, and changes to specific Aniimo abilities. Use it as a reference to understand how each Contract and Item modifies gameplay and to help choose the effects that best fit your build.

DPS Contracts

AniimoContract Effect
IrisalisWhen the clone attacks, summons 1 additional clone.
FulmintisIncreases slash frequency by 20%.
GrizboRetains 50% of [Claw Mark] stacks.
SherroAbsorbing water no longer consumes Puddles.
CelestisIncreases homing stars from 3 to 5 and raises the Damage Boost cap from 15% to 20%.
PawneyGains greatly increased interruption resistance and can move while spinning.
ThornbladeGrants 1 stack of [Sword Dance] for 15s. The next basic attack skips directly to the third hit.
IgnitisRaises the HP threshold for the damage boost from 50% to 70%.
HelionRestores 4% HP and has a 75% chance not to consume [Solar Halo].
LunaraPulls the target and increases small-area damage from 10% to 20%.
GlynseraReduces the [Ice Debuff] stacks consumed from 10 to 5.
CornetEach different Symphony buff active reduces EP cost by 8%.
IrisalAfter casting, immediately gains an additional 5 stacks of Dance Power.
FenmaneLightning ATK triggered by the Thunder Field grants 2 stacks of Thunderbond.
WaleetleReduces E/s from 10 to 8.
InfergonGains Sweeping Breath and increases [Fire Debuff] stacks from 8 to 12.
ScorchhowlCan dash up to 6 meters.

BREAK Contracts

AniimoContract Effect
MagmarexNo longer removes [Fire Debuff] from the target.
MinespineWhile [Seismic Wave] is active, taking damage releases an additional shock wave. Trigger interval: 1s.
HelgonWhile the effect is active, other skills can be used and movement is allowed.
BlazenWhen used while [Overcharged], energy cost is reduced by an additional 3 points.
PomawkStuns targets for 0.5s and provides an earlier perfect release window.
ShrubclawCharge time is greatly reduced and the target is stunned for 1s.
GeoclawIncreases debuff buildup efficiency by 30% and expands the area by 30%.
TuckinIncreases BREAK efficiency from 20% to 30% and grants 20% Damage Reduction.
TubsterWhen the shield expires, converts 30% of the remaining shield into healing.
SquashelOnly the first hit needs to land on [Pinecone].
PanpantaIncreases range by 50% and speed by 20%.
InferlupaPrioritizes the locked-on target and increases ricochets from 5 or 7 to 5 or 8.
RookeyChanges the effect from single target to a 2.5-meter radius.

REGEN Contracts

AniimoContract Effect
LeafyAlso restores 0.8 + 0.08 REGEN Ultimate Energy. The effect remains for 3s after leaving the area. Upgrades Turf to grass.
BesauceProvides a second activation that restores 10 Energy.
FlamerionRestores 5 extra energy. Energy restored per stack of [Fire Debuff] increases from 3.2 + 0.32 REGEN to 3.2 + 0.48 REGEN. Might decreases from 30 to 14, and cooldown decreases from 18s to 15s.
SomniwingImmediately restores 5 energy.
HexxinIncreases energy restored from 10 to 15.
ErlathImmediately spawns 2 bubbles.

SUPPORT Contracts

AniimoContract Effect
TurboReduces EP cost from 10 to 0.
LuminelleIncreases damage increase from 38% to 44% and BREAK efficiency from 22% to 27%.
FragrancierIncreases bonus damage from 50% to 60%. Has a 25% chance to deal an additional hit equal to the Might of Fragrancier’s basic attack. Trigger interval: 0.5s.
EklueReduces weakness acquisition time from 0.8s to 0.4s and reduces target damage dealt by 5%.
BouldusStuns the target for 1s.
TromberAlso gains [March].
BailiteCoordinated attacks deal 10% additional area damage.
DreapleChanges Nimbi’s behavior from charging toward the target to following the target.
PiopiotaIncreases Puddles from 4 to 6.
DazmandIncreases range by 50%.
MelloblumNo change.

HEAL Contracts

AniimoContract Effect
GlacyIncreases self-heal from 8% to 12% and reduces the period from 5s to 2.5s.
GracewingIncreases Wind-type additional healing from 3% to 6%.

Items

Damage Amp +20%

Ferocious Fang

  • 0.7 ATK per level
  • +2 ATK Capability
  • +20% Damage Amp

Heartseeker Pendant

  • Triggers an additional 10 Might hit after a Crit.
  • Increases Crit by 10% after a non-Crit, stacking indefinitely.
  • Consecutive Crits increase Crit Damage by 5% per hit, up to 6, until a non-Crit occurs.

Fission Needles

  • 50% chance to double Basic Attack damage and restore 1 EP.
  • If EP is full, increases Basic Attack Damage Amp by 30% for 10s.

Echoing Grimoire

  • Stacks when using the same skill consecutively, up to 5 stacks.
  • Each stack increases damage dealt by 5%.
  • At 3 or more stacks, grants 15% Damage Amp.
  • At 5 stacks, grants 30% Crit Rate.
  • Testing indicated that the stacking may be bugged, as different skills could trigger stacks consecutively.

Explosive Gloves

  • Grants 7.5% Damage Amp for every 10 EP available.
  • 10% chance to consume no EP when casting a skill.

Capacitous Battery

  • +30% Ultimate Damage.
  • After using an Ultimate, refunds 10% Ultimate Energy.
  • Grants +30% Ultimate Energy gain for 10s.

Damage Amp +7.5%

Supreme Elixir

  • +65% final damage.
  • Sets HP to 1.
  • Applies to the active Aniimo only.

BREAK +20%

Gargantuan Horn

  • 0.7 BREAK per level
  • +2 BREAK Capability
  • +20% BREAK

Avenging Gear

  • When taking damage, gains Counter Mark.
  • Counter Mark gives +30% BREAK to the next damage dealt.
  • 50% chance to instantly gain 10 EP.
  • +2 BREAK Capability

BREAK +7.5%

Gargantuan Claw

  • 0.8 BREAK per level
  • +2 BREAK Capability

HP +20%

Giant Tortoise Shell

  • +0.7 P.Def and M.Def per level
  • +2 P.Def Capability
  • +2 M.Def Capability
  • +20% Damage Reduction

Heritage Amulet

  • After taking damage 10 times, grants a shield equal to 6% of maximum HP for 5s.
  • Converts excess shield into team healing.

Lightning Needle

  • Continuously deals 2% max HP Lightning damage within 3m.
  • +2 HP Capability.
  • After casting a skill, gains 10% Damage Reduction for 5s.
  • Taunts all targets within 10m.

Marching Flask

  • Every 10m moved restores 1.4% HP.
  • Has a 20% or 40% chance to restore 10 EP.
  • +2 REGEN Capability.

REGEN +20%

Spirited Feather

  • 0.7 REGEN per level
  • +2 REGEN Capability
  • +20% Cooldown Reduction

Auspicious Bell

  • 20% chance to gain 10 EP when using a skill.
  • Grants 2% Crit Rate to the whole team, stacking up to 5 times for 20s.
  • Pity after 5 fails.

Healing Effect +12%

Miraculous Fleece

  • Transfers 20% or 30% of excess healing to the lowest-HP Aniimo.
  • +5% Healing Effect

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