This guide covers the Contracts and Items available in the game, including their effects, bonuses, and changes to specific Aniimo abilities. Use it as a reference to understand how each Contract and Item modifies gameplay and to help choose the effects that best fit your build.
DPS Contracts
Aniimo
Contract Effect
Irisalis
When the clone attacks, summons 1 additional clone.
Fulmintis
Increases slash frequency by 20%.
Grizbo
Retains 50% of [Claw Mark] stacks.
Sherro
Absorbing water no longer consumes Puddles.
Celestis
Increases homing stars from 3 to 5 and raises the Damage Boost cap from 15% to 20%.
Pawney
Gains greatly increased interruption resistance and can move while spinning.
Thornblade
Grants 1 stack of [Sword Dance] for 15s. The next basic attack skips directly to the third hit.
Ignitis
Raises the HP threshold for the damage boost from 50% to 70%.
Helion
Restores 4% HP and has a 75% chance not to consume [Solar Halo].
Lunara
Pulls the target and increases small-area damage from 10% to 20%.
Glynsera
Reduces the [Ice Debuff] stacks consumed from 10 to 5.
Cornet
Each different Symphony buff active reduces EP cost by 8%.
Irisal
After casting, immediately gains an additional 5 stacks of Dance Power.
Fenmane
Lightning ATK triggered by the Thunder Field grants 2 stacks of Thunderbond.
Waleetle
Reduces E/s from 10 to 8.
Infergon
Gains Sweeping Breath and increases [Fire Debuff] stacks from 8 to 12.
Scorchhowl
Can dash up to 6 meters.
BREAK Contracts
Aniimo
Contract Effect
Magmarex
No longer removes [Fire Debuff] from the target.
Minespine
While [Seismic Wave] is active, taking damage releases an additional shock wave. Trigger interval: 1s.
Helgon
While the effect is active, other skills can be used and movement is allowed.
Blazen
When used while [Overcharged], energy cost is reduced by an additional 3 points.
Pomawk
Stuns targets for 0.5s and provides an earlier perfect release window.
Shrubclaw
Charge time is greatly reduced and the target is stunned for 1s.
Geoclaw
Increases debuff buildup efficiency by 30% and expands the area by 30%.
Tuckin
Increases BREAK efficiency from 20% to 30% and grants 20% Damage Reduction.
Tubster
When the shield expires, converts 30% of the remaining shield into healing.
Squashel
Only the first hit needs to land on [Pinecone].
Panpanta
Increases range by 50% and speed by 20%.
Inferlupa
Prioritizes the locked-on target and increases ricochets from 5 or 7 to 5 or 8.
Rookey
Changes the effect from single target to a 2.5-meter radius.
REGEN Contracts
Aniimo
Contract Effect
Leafy
Also restores 0.8 + 0.08 REGEN Ultimate Energy. The effect remains for 3s after leaving the area. Upgrades Turf to grass.
Besauce
Provides a second activation that restores 10 Energy.
Flamerion
Restores 5 extra energy. Energy restored per stack of [Fire Debuff] increases from 3.2 + 0.32 REGEN to 3.2 + 0.48 REGEN. Might decreases from 30 to 14, and cooldown decreases from 18s to 15s.
Somniwing
Immediately restores 5 energy.
Hexxin
Increases energy restored from 10 to 15.
Erlath
Immediately spawns 2 bubbles.
SUPPORT Contracts
Aniimo
Contract Effect
Turbo
Reduces EP cost from 10 to 0.
Luminelle
Increases damage increase from 38% to 44% and BREAK efficiency from 22% to 27%.
Fragrancier
Increases bonus damage from 50% to 60%. Has a 25% chance to deal an additional hit equal to the Might of Fragrancier’s basic attack. Trigger interval: 0.5s.
Eklue
Reduces weakness acquisition time from 0.8s to 0.4s and reduces target damage dealt by 5%.
Bouldus
Stuns the target for 1s.
Tromber
Also gains [March].
Bailite
Coordinated attacks deal 10% additional area damage.
Dreaple
Changes Nimbi’s behavior from charging toward the target to following the target.
Piopiota
Increases Puddles from 4 to 6.
Dazmand
Increases range by 50%.
Melloblum
No change.
HEAL Contracts
Aniimo
Contract Effect
Glacy
Increases self-heal from 8% to 12% and reduces the period from 5s to 2.5s.
Gracewing
Increases Wind-type additional healing from 3% to 6%.
Items
Damage Amp +20%
Ferocious Fang
0.7 ATK per level
+2 ATK Capability
+20% Damage Amp
Heartseeker Pendant
Triggers an additional 10 Might hit after a Crit.
Increases Crit by 10% after a non-Crit, stacking indefinitely.
Consecutive Crits increase Crit Damage by 5% per hit, up to 6, until a non-Crit occurs.
Fission Needles
50% chance to double Basic Attack damage and restore 1 EP.
If EP is full, increases Basic Attack Damage Amp by 30% for 10s.
Echoing Grimoire
Stacks when using the same skill consecutively, up to 5 stacks.
Each stack increases damage dealt by 5%.
At 3 or more stacks, grants 15% Damage Amp.
At 5 stacks, grants 30% Crit Rate.
Testing indicated that the stacking may be bugged, as different skills could trigger stacks consecutively.
Explosive Gloves
Grants 7.5% Damage Amp for every 10 EP available.
10% chance to consume no EP when casting a skill.
Capacitous Battery
+30% Ultimate Damage.
After using an Ultimate, refunds 10% Ultimate Energy.
Grants +30% Ultimate Energy gain for 10s.
Damage Amp +7.5%
Supreme Elixir
+65% final damage.
Sets HP to 1.
Applies to the active Aniimo only.
BREAK +20%
Gargantuan Horn
0.7 BREAK per level
+2 BREAK Capability
+20% BREAK
Avenging Gear
When taking damage, gains Counter Mark.
Counter Mark gives +30% BREAK to the next damage dealt.
50% chance to instantly gain 10 EP.
+2 BREAK Capability
BREAK +7.5%
Gargantuan Claw
0.8 BREAK per level
+2 BREAK Capability
HP +20%
Giant Tortoise Shell
+0.7 P.Def and M.Def per level
+2 P.Def Capability
+2 M.Def Capability
+20% Damage Reduction
Heritage Amulet
After taking damage 10 times, grants a shield equal to 6% of maximum HP for 5s.
Converts excess shield into team healing.
Lightning Needle
Continuously deals 2% max HP Lightning damage within 3m.
+2 HP Capability.
After casting a skill, gains 10% Damage Reduction for 5s.
Taunts all targets within 10m.
Marching Flask
Every 10m moved restores 1.4% HP.
Has a 20% or 40% chance to restore 10 EP.
+2 REGEN Capability.
REGEN +20%
Spirited Feather
0.7 REGEN per level
+2 REGEN Capability
+20% Cooldown Reduction
Auspicious Bell
20% chance to gain 10 EP when using a skill.
Grants 2% Crit Rate to the whole team, stacking up to 5 times for 20s.
Pity after 5 fails.
Healing Effect +12%
Miraculous Fleece
Transfers 20% or 30% of excess healing to the lowest-HP Aniimo.
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