Baldur’s Gate 3 – Find Zevlor Quest Guide (Act 2)

Find Zevlor Quest

This quest appears only for those who completed Save the Refugees with the tiefling refugees and the Druid Grove protected.

Zevlor has been captured by the Absolutists.

Speaking with the Tieflings

The party learns about the fate of the refugees by speaking to the survivors at Last Light Inn or by using Speak with Dead on the corpse of Locke in the House of Hope.

Locke’s corpse claims that Zevlor betrayed the tieflings and they had to run away. Speaking with Arabella as part of Find Arabella’s Parents can elaborate on this a little more.

Finding Zevlor

Zevlor cannot be found until after Find Ketheric Thorm’s Relic/Find the Nightsong is resolved and the party has left Shadowfell. This occurs towards the end of Act Two.

If the part explores Moonrise Towers or Moonrise Towers Prison, there is seemingly no trace of Zevlor and he isn’t with the other tiefling prisoners. Within the Ruined Battlefield, the remains of tiefling caravan can be found, where Zevlor attempted to force a surrender.

Zevlor can be found in the Mind Flayer Colony in the Tadpoling Centre, where he is trapped inside a Mind Flayer Pod X: 694 Y: 14. The Neural Apparatus to open the pods, including Zevlor’s, is located to the northeast of the room X: 689 Y: 17. The party has the option to either open the pods, purge them, or leave them alone.

If the pods are purged, everyone dies, both the transformed mindflayers and those not infected yet. If the pods are opened, a battle begins between four Mind Flayers and six Intellect Devourers.

The party is joined by the uninfected, included Zevlor. After the battle, if Zevlor survives, he explains that he was called to by The Absolute and enthralled by it, as it offered him the return of his Paladin status. He feels immense regret and promises to lead the other survivors to safety, completing the quest.

Quest Rewards

  • Zevlor as an ally for Gather Your Allies

Notes

It is possible for Zevlor and the other survivors to turn hostile against the player if they are damaged by the player.

This includes traps or environmental effects, such as Cloud of Daggers.

It is recommended to not cast any spells an NPC might accidentally walk into.

Volodymyr Azimoff
About Volodymyr Azimoff 13514 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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