BattleBit Remastered – Time to Kill (TTK) for Each Weapon

No armor or distance or headshots or all that crap, just point blank time to kill in seconds in torso.

Calculated purely from damage and firerate of each weapon.

The Weapons, from Least to Most Time to Kill

Сrеdit gоеs to leosefcik!

I also included the vanilla Vertical and Horizontal recoils of each weapon there cuz y not

These are the conditions or someting:

  • Point-blank
  • No armor
  • No attachments
  • TTKs of semi-auto weapons is varied cuz of you having to shoot manually
  • Just because a weapon has low TTK doesn’t mean it’s better than the others (ammo, accuracy, recoil…)

Automatic Rifles

WeaponTTK (seconds)V. RecoilH. Recoil
FAL0.18461.52.2
AK150.22221.62.1
SCAR-H0.241.62.1
G36C0.241.41
M4A10.25711.50.6
SG5500.25710.91.1
ACR0.25711.40.8
FAMAS0.26671.41
AK740.26871.50.6
HK4190.27271.40.9
AK5C0.31.41.2
AUG A30.361.20.8

Submachine Guns

WeaponTTK (seconds)V. RecoilH. Recoil
MP70.189511
Kriss Vector0.211.1
MP50.2250.90.7
PP190.240.90.7
UMP-450.25710.90.5
PP20000.26671.20.5

Personal Defense Weapons

WeaponTTK (seconds)V. RecoilH. Recoil
Groza0.18461.20.6
Honey Badger0.2251.51.9
P900.2250.81.4

Carbines

WeaponTTK (seconds)V. RecoilH. Recoil
ScorpionEVO0.152.70.8
As Val0.2251.51.9

Designated Marksman Rifles

WeaponTTK (seconds)V. RecoilH. Recoil
SVD0.27271.81.3
MK14 EBR0.32.21
M1100.342931
MK200.36923.31

Light Support Guns

WeaponTTK (seconds)V. RecoilH. Recoil
MG360.21.81.2
L86A10.23231.41.4

Light Machine Guns

WeaponTTK (seconds)V. RecoilH. Recoil
M2490.25711.11.3
Ultimax1000.31.50.6

Sidearms

WeaponTTK (seconds)V. RecoilH. Recoil
MP 4430.25710.60.1
Glock 180.272710.5
Unica0.364
USP0.360.40.4
Rsh120.37594
Desert Eagle0.463.5
M90.450.40.4

Same Data but Everything in One Table

WeaponTTK (seconds)V. RecoilH. Recoil
ScorpionEVO0.152.70.8
FAL0.18461.52.2
Groza0.18461.20.6
MP70.189511
Kriss Vector0.211.1
MG360.21.81.2
AK150.22221.62.1
MP50.2250.90.7
Honey Badger0.2251.51.9
P900.2250.81.4
As Val0.2251.51.9
L86A10.23231.41.4
SCAR-H0.241.62.1
G36C0.241.41
PP190.240.90.7
M2490.25711.11.3
M4A10.25711.50.6
SG5500.25710.91.1
ACR0.25711.40.8
MP 4430.25710.60.1
UMP-450.25710.90.5
FAMAS0.26671.41
PP20000.26671.20.5
AK740.26871.50.6
HK4190.27271.40.9
SVD0.27271.81.3
Glock 180.272710.5
Ultimax1000.31.50.6
MK14 EBR0.32.21
Unica0.364
AK5C0.31.41.2
M1100.342931
AUG A30.361.20.8
USP0.360.40.4
MK200.36923.31
Rsh120.37594
Desert Eagle0.463.5
M90.450.40.4

The Process

Weapons[Wname] = ((Wfir/60)*-1)(Ceil(100/Wdam)-1)

Basically:

  1. Get the firerate and divide by 60 (cuz its in bullets per minute and we get bullets per second)
  2. We do to the power of -1 so we get how many second for 1 bullet
  3. We multiply these seconds by the amount of bullets we need to kill somebody (100 HP/damage, rounded up) and minus 1 cuz seconds and stuff
  4. Test these in the shooting range at 0.1x speed and 10x time to kill and a stopwatch, works?!!?!? But must be right next to dummy and shoot in torso, but on distance its the same but delayed + some damage dropoff so actually it’s not the same
Volodymyr Azimoff
About Volodymyr Azimoff 13784 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

6 Comments

  1. Recoil, whether or not you need aim down time, first shot kickback, (I think they call it) and range will all heavily affect the performance of a gun. Your data doesnt even consider these factors.

  2. Its good that powerful weapons are unlocked early, helps even the floor between starting players and people who already have unlocks. Lets be real, by this point everyones played a few shooters, its not like its a brand new game where you need to learn a ton of new mechanics.

  3. Honestly it doesn’t make sense to reward better/more experienced players with weapons that flat out outperform the starter weapons because they are already top-fragging lobbies and it would widen the imbalance too much. Makes more sense to have the more unique / niche weapons be unlocked later for skilled players to mess around with

  4. I think it’s a mistake to make all the best weapons unlock so early, while the later weapons are considerably weaker despite the time it takes to unlock them. The mp7 should switch places with mp5 for example in terms of progression.

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