Cyber Knights: Flashpoint – Stealth Tips

Tips for Stealth

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Pistols and SMG’s can take really strong silencers to help you stay quiet. Pistols and SMG’s can also still be fired even if you only have 1 AP left (however there is no way to manually toggle firing them for just 1 AP if you have more).

The Vanguard has a talent to cloak a dead body while the Hacker has a talent to fake a guard’s vital signs. There are also consumables called Body Dissolvers that remove a dead body that you can currently only loot from lockers.

Contrary to most games, Sniper Rifles as loud as fornicate, even if you try to silence them. The standard AR’s and UAW’s can still be reasonably silenced for quiet takedowns.

Do bear in mind that you have until the end of a turn to kill a guard who has heard or seen something suspicious.

The Vanguard has a talent way up at the top of their tree called K-Protocol. It will remove and effectively halt up to a certain number of tallies for that turn. It’s a great way to like charge through a camera or motion detector or some other doohickey that would jack up your tally.

Vanguard and Cybersword also have talents that can make them silent as they approach. Something you can do with a Vanguard (or any other character who has a long movement range) is to move so far that by the time a guard turns to look at the cause of a noise, you can already be past their vision cone. If you experiment, it’s possible to get a character into melee range while actually not being spotted. That one takes a lot of practice though.

For most players, stealth means sneaking and quietly killing. For some, it’s just sneaking but this is really hard and takes a lot of skill and a build just to do it.

Use Anticipation or CK’s Lookahead early and often to keep ahead of patrols.

Use Vanguard Lure or Soldier Red Dot to lite enemies into ambushes or turn their vision so you can skip past them.

Use Vanguard Silence and Cybersword silent move talent to get close to enemies for surprise stabbing or just to do past.

Big one, killing an enemy before end of turn removed all the reports they were going to send to the Sec AI and all Sec Tally they had generated. So, team up to get kills in a single turn.

Egor Opleuha
About Egor Opleuha 7631 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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