Dark and Darker Mobile – Wizzard: Frost Coffin Build

Wizzard Guide: Frost Build

Ву Frosty Midnights.

It took me a bit to grind my levels out, but I’m finally here and happy to share my lovely build. My build is a wizard build focusing on a number of aspects, so let’s dive in. Let’s start with my active spells.

Skills

As a mage, I get two schools. I chose Ice and Fire respectively.

  • Ice: Blizzard & Frost Shield
  • Fire: Wyrm’s Breath & Fire Enchant

And here’s my list of passives:

  • Frost Armor
  • Freeze
  • Reactive Shield
  • Mana Absorption or (optionally) Mana Fountain

Equipment

Now let’s move on to equipment.

Me personally, my armor is to be desired, but that’s fine by me. What I focus on are the weapons that make this build fun, which is a Tome & Crystal Blade, respectively.

Explanation

Now the fun part. Explaining this! So right off the bat, my primary skill set is based around the Ice school of Magic. So with Freeze, if you have an enemy frost bitten, you have a chance to freeze them solid for a few seconds.

This is where Blizzard and Time come in.

Blizzard is a lovely AoE spell that damages over time, and the damage ticks at a decent pace too. This is where I love using something like the tome.

Tomes let you store the last spell you cast while it was equipped (so you can swap weapons and cast other spells without worrying about the tome skill being replaced).

Now, if you have good aim and really high casting speed, the idea is you cast Blizzard twice rapid-fire, increasing the chances to proc freeze.

And if freeze procs, the enemy is stuck standing in Blizzard’s AoE (which could give you time to cast that second Blizzard or to attack).

A helpless enemy completely stuck in ice in a DoT AoE that lasts quite a decent bit of time. Hence why it’s an Ice Coffin, since this build revolves around reducing enemy mobility.

Volodymyr Azimoff
About Volodymyr Azimoff 3724 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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