Delta Force – M4A1: Master of Mid-Range Build (150m)

M4A1 Reliably Beaming <150m with Good Ads and Stability

By Michael Scarn.

I want my AR to perform within 150m so this is a Jack of all trade, master of mid-range build:

  • RK-0 = no camera shake w/o horizontal recoil penalty.
  • Invasion Core can swap to m16a4 stable stock + cheek pad for even more stability (slower ads)
  • Longest barrel + whisper suppressor = faster muzzle velocity = better micro adjustment for tracking in mid to long range.
  • Pupil distance -20mm gives me best tracking and spray control in my sustained fire test, adjust to your likings (~300 dps @ 150m target for a full 45 mag).
  • Nice blend of stability and control (3x stability + 3x control handguards), much less unpredictable sway than control focused build so you can actually learn its recoil pattern.
  • Stock & rear grip calibrate for max control and max ads speed (hip fire aim speed affects ads speed too).
  • Can consistently kill a 800hp dummy @ 150m under 16 secs without even holding breath (which a lot m4 builds cannot, again the unpredictable sway will pull you off target).
  • Flinch resistance + 342ms ads (w/laser) enough to hold its ground against headglitchers and SMG abusers (dont charge headless into smoke cause sr3m/vector still out ttk everything).

It may not compete ttk wise with SMG/CI19 (on par with SG552), but this is a damn well versatile build which really suit my chaotic playstyle (PTFO, sometimes rushing, sometimes hold down lane, sometimes ego challenge snipers @ 80m+).

Weapon Code:

M4A1 Assault Rifle-Warfare-6ERLRMC04CH15Q83NIPA0

Click to enlarge…

800hp target @ 150m without holding breath under 16seconds, builds (45mag) with similar performance come with longer ads time or take ~20 seconds, this build run with 342ms ads (even faster with laser aim) with optimized control and stability.

Volodymyr Azimoff
About Volodymyr Azimoff 4515 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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