Tips and Hints
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Major Strategy
- Always draw the shortest possible path to the end, and get at least one gun on the way, avoid the central room.
- Kills the biggest enemy in the room first, then the small ones. Do this as fast as possible.
- You can always turn of the power and just go through doors if the room becomes too hostile.
- In earlier rooms, some enemy can be disposed of early by breaking them while they’re inert.
Minor Tips
- Equipment are always useful but don’t draw your route around getting it.
- Freezing with the extinguisher make enemy die faster from any type of attacks.
- You can lock rooms to deny the enemy from accessing certain areas within your route.
- Look around the room before you leave. There may be extra security key hidden behind in a box or locker.
Guns
- Shotty: Kills enemy the fastest and last the longest in term of ammunition.
- Laser: Fast and accurate but runs out of ammo fast.
- Flamethrower: Most efficient against the tentacle things and bubbling pool but falls behind against armored enemies.
Enemies
Main antagonist spore-tentacle monster
- You can always stop it from breaching into your room by attacking it while its trying to pry through the door.
- There is a limit on how many bulb it can form and if you manage to elude its initial spread, you can methodically dismantle it by destroying the bulbs.
- Slimes: Easy to avoid, Freeze it and then kill it.
- Small Spider: Fast and can pounce on you.
- Harpoon Spider: Big and Armored. Easily avoidable. Will walk toward any pool of acid/flame you throw.
- Spider-Spawner: Looks like the inside of a styrofoam. Will spawn more spider continuously. Prioritize killing it as soon as you enter the room.
Bubbling Pool of Blood
- Spreads as fast as it dies off. Will eventually become a tentacle monster if left alone.
- Dies to any effect except for water. You can bring an item near you before interacting with a body for insurance.
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