Here’s a sheet of all the current items, perks, and terms and what they mean / do.
All Items, Perks and Terms
Basic Terms
Name Description Water Makes wood and cloth items float Lava Turns Fluff into Burning fluff dealing 2 damage to the nearest enemy Poison Deals X damage per stack every turn. -1 stack each turn. Strength Increases your base damage by 1 for every x stack Block Negates Damage for each stack of block Health Total HP Dodge The next attack doesn’t do damage. Reduces enemy dodge change by 1. Fluff Used to craft new clothes Metal Material Designation – Daggers, Bombs, Gaunlent, Battleaxe, Warhammer etc Shrink Wrap At the start of your turn one ITEM is shrunk Spikes Deals X damage for each stack of Spike when attacked by an enemy Bomb Explodes at the start of your turn and deals 30 damages to all enemies Coins Used to pay for services or gamble in game Wood Material Designation – Wands, Shields Cloth Material Designation Plastic Material Designation Glass Material Designation
Claw Items
Name Description Dagger Attacks the nearest enemy for 5 damage small sword Deals 10 damage. x2 if picked up alone Small Shield Increases Block by 5 Piggybank Rewards 2-5 coins. Once per fight Big Shield Increases Block by 10. Doubles when picked up alone Lucky Stick Attacks the nearest enemy for 1-20 damahe Magic Wand Attacks the last enemy for 5 damage heals you for 2 Holy Shield Reduces all damage taken to 1, removes all your block. once per turn Poison Bathbomb Turns Water into Poison Water Lava Bathbomb Turns Water into Lava Battle Axe Attacks the nearest enemy for 15 damage and removes their block Warhammer Attacks the nearest enemy for 10 damage and increase your block by 5 Poison Grenade Applies 3 Poison to all enemies Poison Flask Doubles the nearest enemies poison. Once per fight Water Bottle Fills the machine with Water Brass Knuckle Attacks the first enemy for 2 damage and gives you 1 dodge. once per fight Energy Drink Comverts all block into strength at a 1:2 rate Vitamin Pill Converts all strength into block at a 1:2 rate Dark Sword Deals 40 damage. -5 HP for each item picked up with it. MorningStar Attacks the nearest enemy doing damage equal to 50% of your block Block Body Armor For each bodyarmor collected give 5 Block at the start of each turn Magnet Attracts Metal Items and charges them increasing their damage by 2 Heat Gun Attacks the last enemy for 2 damage and gives you 1 Shrink Wrap Golden Dagger Attacks the nearest enemy for 3 damage. +1 damage for every 10 coins you have Double Bladed Sword Deals 30 damage but you lose 10 health Antidote Removes all stacks of Poison from you Helmet Doubles your block. Once per fight. Shuriken Applies 5 poison to the last enemy Ring of Strength Increases your strength by 2 Ticking Bomb Gives you the Bomb Buff. Explodes after 3 turns dealing 30 damage to all enemies Great Sword Attacks all enemies for 10 damage Strength Potion Doubles your strength once per fight Gauntlet Gives 2 block each time you pick up an item Hand Mirror Reflect the next attack or debuff back at the attacker. Once per fight. Syringe Attacks the nearest enemy for 5 damage. Does +5 damage each time it is picked up again in the fight. Resets after each fight. Metal Shield Increases block by 7 Spike You take 5 damage when collecting this item Thermometer Deals .5 damage to the nearest enemy for every missing HP you have. Paperclip Deals 2 damage. This damage is multiplied by your strength Hand of Midas Converts all fluff in a small radius into gold coins (Attracted by magnets)
Claw Perks
Name Description Contagious Venom If you kill a poisoned enemy, add its poison stack to all other enemies Natural Strength Start each combat with 3 Strength Bulwark Start each combat with 10 block Picky If you pick up a single item in a turn. it gets used twice. Resilient Heal 5 Health after each fight Hoarder Increases the amount of items that can get dropped into the machine by 10 Poisonous Weapons Each attack applies 1 Poison Giantism Increase your maximum Health by 20 Magic Mirror The first item each turn is used twice BlockMaster Retain up to 10 Block inbetween turns Fluffy Increase the amount of fluff in the machine by 10 Berserker Gain 1 Strength everytime you receieve Damage Vaccine You remove 3 poison at the end of each turn Golden Armor Increase Max HP by 1 for every 10 gold Savings Account Get 2% of your coins at the end of a fight Swamp There is always 20% Water in the machine Weaklings Decrease the health of all enemies by 25% Vampire Fangs Regen 1 health when you deal damage Spikes Start each fight with 3 spikes Pin Cushion Whenver you take damage 1 item from your deck is added to the machine (If possible) Magnetism Increases the range of magnets by 205
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