Here’s a sheet of all the current items, perks, and terms and what they mean / do.
Table of Contents
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All Items, Perks and Terms
Basic Terms
Name | Description |
Water | Makes wood and cloth items float |
Lava | Turns Fluff into Burning fluff dealing 2 damage to the nearest enemy |
Poison | Deals X damage per stack every turn. -1 stack each turn. |
Strength | Increases your base damage by 1 for every x stack |
Block | Negates Damage for each stack of block |
Health | Total HP |
Dodge | The next attack doesn’t do damage. Reduces enemy dodge change by 1. |
Fluff | Used to craft new clothes |
Metal | Material Designation – Daggers, Bombs, Gaunlent, Battleaxe, Warhammer etc |
Shrink Wrap | At the start of your turn one ITEM is shrunk |
Spikes | Deals X damage for each stack of Spike when attacked by an enemy |
Bomb | Explodes at the start of your turn and deals 30 damages to all enemies |
Coins | Used to pay for services or gamble in game |
Wood | Material Designation – Wands, Shields |
Cloth | Material Designation |
Plastic | Material Designation |
Glass | Material Designation |
Claw Items
Name | Description |
Dagger | Attacks the nearest enemy for 5 damage |
small sword | Deals 10 damage. x2 if picked up alone |
Small Shield | Increases Block by 5 |
Piggybank | Rewards 2-5 coins. Once per fight |
Big Shield | Increases Block by 10. Doubles when picked up alone |
Lucky Stick | Attacks the nearest enemy for 1-20 damahe |
Magic Wand | Attacks the last enemy for 5 damage heals you for 2 |
Holy Shield | Reduces all damage taken to 1, removes all your block. once per turn |
Poison Bathbomb | Turns Water into Poison Water |
Lava Bathbomb | Turns Water into Lava |
Battle Axe | Attacks the nearest enemy for 15 damage and removes their block |
Warhammer | Attacks the nearest enemy for 10 damage and increase your block by 5 |
Poison Grenade | Applies 3 Poison to all enemies |
Poison Flask | Doubles the nearest enemies poison. Once per fight |
Water Bottle | Fills the machine with Water |
Brass Knuckle | Attacks the first enemy for 2 damage and gives you 1 dodge. once per fight |
Energy Drink | Comverts all block into strength at a 1:2 rate |
Vitamin Pill | Converts all strength into block at a 1:2 rate |
Dark Sword | Deals 40 damage. -5 HP for each item picked up with it. |
MorningStar | Attacks the nearest enemy doing damage equal to 50% of your block Block |
Body Armor | For each bodyarmor collected give 5 Block at the start of each turn |
Magnet | Attracts Metal Items and charges them increasing their damage by 2 |
Heat Gun | Attacks the last enemy for 2 damage and gives you 1 Shrink Wrap |
Golden Dagger | Attacks the nearest enemy for 3 damage. +1 damage for every 10 coins you have |
Double Bladed Sword | Deals 30 damage but you lose 10 health |
Antidote | Removes all stacks of Poison from you |
Helmet | Doubles your block. Once per fight. |
Shuriken | Applies 5 poison to the last enemy |
Ring of Strength | Increases your strength by 2 |
Ticking Bomb | Gives you the Bomb Buff. Explodes after 3 turns dealing 30 damage to all enemies |
Great Sword | Attacks all enemies for 10 damage |
Strength Potion | Doubles your strength once per fight |
Gauntlet | Gives 2 block each time you pick up an item |
Hand Mirror | Reflect the next attack or debuff back at the attacker. Once per fight. |
Syringe | Attacks the nearest enemy for 5 damage. Does +5 damage each time it is picked up again in the fight. Resets after each fight. |
Metal Shield | Increases block by 7 |
Spike | You take 5 damage when collecting this item |
Thermometer | Deals .5 damage to the nearest enemy for every missing HP you have. |
Paperclip | Deals 2 damage. This damage is multiplied by your strength |
Hand of Midas | Converts all fluff in a small radius into gold coins (Attracted by magnets) |
Claw Perks
Name | Description |
Contagious Venom | If you kill a poisoned enemy, add its poison stack to all other enemies |
Natural Strength | Start each combat with 3 Strength |
Bulwark | Start each combat with 10 block |
Picky | If you pick up a single item in a turn. it gets used twice. |
Resilient | Heal 5 Health after each fight |
Hoarder | Increases the amount of items that can get dropped into the machine by 10 |
Poisonous Weapons | Each attack applies 1 Poison |
Giantism | Increase your maximum Health by 20 |
Magic Mirror | The first item each turn is used twice |
BlockMaster | Retain up to 10 Block inbetween turns |
Fluffy | Increase the amount of fluff in the machine by 10 |
Berserker | Gain 1 Strength everytime you receieve Damage |
Vaccine | You remove 3 poison at the end of each turn |
Golden Armor | Increase Max HP by 1 for every 10 gold |
Savings Account | Get 2% of your coins at the end of a fight |
Swamp | There is always 20% Water in the machine |
Weaklings | Decrease the health of all enemies by 25% |
Vampire Fangs | Regen 1 health when you deal damage |
Spikes | Start each fight with 3 spikes |
Pin Cushion | Whenver you take damage 1 item from your deck is added to the machine (If possible) |
Magnetism | Increases the range of magnets by 205 |
I sincerely hope this was helpful. Good luck to you!
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