Fableverse – Base Stats for Fables

Introduction

All credit goes to Mootking !

This guide will take you through the base stats of every Fable in the game. This can be useful to try and decide what Fables are worth trading for, and which you should focus on breeding and combining to increase their genetic strength.

What Are Base Stats?

Base stats contribute to the overall stats of your Fables. These stats are hugely important to their output – but keep in mind that the genetic strength of a Fable is also very important.

A Fable’s overall Attack stat will be calculated from a combination of their level, base stat, genetic strength and their Spirit.

Fable stats influence their performance in tasks:

  • Health – How much damage a Fable can take in Training before you need to spend gold to heal it
  • Attack – How much damage a Fable does to enemies in Training, or to ores in Mining
  • Defense – Reduces the amount of damage their Health takes when hit in training
  • Speed – At the moment does nothing [Dev says they are working on a new task which uses speed]
  • Stamina – How long a Fable can mine before it needs a rest [presumably will also affect other Tasks in future updates]

Why Should I Care?

In short, spending time, gold and effort on increasing the genetic strength of a Fable with a low Attack base stat is pointless (at the moment). Both of the tasks currently in the game rely hugely on Attack, and you want to aim to get this stat as high as possible for your Miners and Trainers.

You are better spent putting in this effort into Fables with a higher base stat, as breeding/combining is costly (not only in time and gold, but also space in your stable).

What Else Contributes to Stats?

Spirit

Each Fable is also randomly assigned a Spirit, which will increase one stat and decrease another. The ones in bold are ones to aim for, strikeouts are ones to avoid.

  • Cat – +20% Speed / -20% Stamina
  • Crab – +20% Defense / -20% Speed
  • Bear – +20% Attack / -20% Speed
  • Ostrich – +20% Stamina / -20% Defense
  • Rhino – +20% Defense / -20% Stamina
  • Snake – +20% Attack / -20% Defense [Good for mining, not Training]
  • Tiger – +20% Attack / -20% Stamina
  • Turtle – +20% Stamina / -20% Speed

Starter Fables

FableHealthAttackDefenseSpeedStaminaTotal
Arbowl809070110100450
Firox801009010080450
Otto601201108080450
Rok100801357560450

Reccomendations:

You should pick Otto as your starter, as it will get you off the ground quicker than the others.

  • Mining: Otto, Firox
  • Training: Rok (the others’ health is just a bit too low)

Common Fables

FableHealthAttackDefenseSpeedStaminaTotal
Aviando95120100155110580
Agardae801201509090530
Buteo8510095160100540
Cindertail11514550110150570
Feracoon11013511011090540
Fluffpup90145115100100550
Pengrum9014010012090540
Ratpack130135110100115590
Swimpo1451001658080570
Tuskador11511090100135550

Recommendations:

  • Mining: Cindertail, Ratpack
  • Training: Ratpack, Ferracoon, Cindertail

Uncommon Fables

FableHealthAttackDefenseSpeedStaminaTotal
Nebuloth15013090200130700
Paratoot12513570150170650
Shrubark155175135140140745
Volodymyr Azimoff
About Volodymyr Azimoff 13992 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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