Farthest Frontier – Storage Guide for New Players (with Tips)

Beginner’s explanation as well as tips and tricks for Storage in Crate Entertainment’s Farthest Frontier.

Beginners Storage Guide

All credit goes to aDrian!

Introduction

This guide is meant to show new players the basics of the storage system in Farthest Frontier, as well as some tips and tricks for optimizing storage and removing the headache of spoilage / long travel times.

This reading is mainly targeted toward new players or players that are having trouble understanding or optimizing the storage in their town(s).

Resources for Storing

Off the bat, you don’t have access to all of the resources as most of them are locked behind production from buildings in the later tiers. But you will have access to plenty of the raw materials to stock before much of the production begins.

Raw Materials

Resources that are gathered from the world and not refined in any way, there resources are later used in many ways to produce other materials.

  • For example: Wood, Stone, Iron, Herbs, etc.

Food

Arguably the most important at any stage in the game, includes both raw and refined variations, proper storage will be crucial as most of your food items can spoil, some at a slower rate than others.

  • For example: Meat, Fish, Berries, Bread, etc.

Produced Materials

Materials that are produced or refined from the Raw Materials listed prior, these are crucial to building and upgrading your town as well as producing more specific items.

  • For example: Planks, Firewood, Bricks, Flour, etc.

Usable Items

The last category is essentially the final production stage for any of your materials, these items are used by your workers to survive / gather and produce more resources.

  • For example: Clothing, Tools, Beer, Soap, etc.

Storage Buildings

For the most part, you have access to all of the storage options at the beginning, at the moment though you are required to build them in order.

Storage cart

The first storage building you get in the game as you start, it has a low – moderate storage capacity but will store anything and is mobile meaning that you can move it anywhere by clicking the wheel icon.

It is effective for early game storage, but especially effective for storing building materials, as you can simply move the cart closer to a construction / upgrade site so your workers don’t have to travel as far to gather from it.

  • Use for: Early game storage / Raw Materials / Usable Items
  • Don’t use for: Food / Raw Materials (Later Game)

Stockyard

The Stockyard is pretty well the same as the Storage Cart, except it offers slightly more storage space at the cost of it being immobile.

It is effective for early game storage, should be used for storing building / raw materials. Just mind the placement of the building if you plan to use it for this, apparently there is a mechanic for resource weight, workers will move slower with certain raw materials as they weigh more.

  • Use for: Raw / Produced Materials
  • Don’t use for: Food

Root Cellar

The Root Cellar is a small storage building that can only store food items and some herbs.

It is highly effective for storing food, and should be the only option for doing so as it wards off food spoilage, especially when upgraded.

  • Use for: Everything Perishable (Mainly Food / Herbs)
  • Don’t use for: n/a

Storehouse

The Storehouse is the largest storage building of the bunch

It is effective for early game storage, should be used for storing building / raw materials. Just mind the placement of the building if you plan to use it for this, apparently there is a mechanic for resource weight, workers will move slower with certain raw materials as they weigh more.

  • Use for: Raw Materials / Produced Materials / Usable Items
  • Don’t use for: Food Storage (Unless you don’t have a Root Cellar yet)

Storage Tips & Optimisation

There are a couple ways you can optimise your storage to make it work more effectively, I will continue to add to and change the information this section as updates release / more tips are found.

Assigning Storage

You can assign storage pretty simply to each building by clicking the checkbox in the top left corner of each resource to turn storage on or off at the given building.

I already touched on this in the buildings section, but I will list storage recommendations for each building below. Simply uncheck everything except what is listed below for each building.

  • Storage Cart: Use Early Game | Raw Materials and Usable Items
  • Stockyard: Raw Material and Produced Materials
  • Root Cellar: Everything it can store (Mainly Food and Herbs)
  • Storehouse: Raw Materials, Produced Materials and Usable Items

Storage Locations

The location of your Storage Locations in relation to your production and distribution is important, as too much travel time reduces productivity, this is especially important for food.

Its pretty simple, just place your storage somewhere in the middle of your production and distribution as shown in the picture below. If it can’t be right in the middle, try to make it slightly closer to production to keep your production numbers up, distribution should follow.

Egor Opleuha
About Egor Opleuha 7719 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

4 Comments

  1. Suggested additional tip: If you move a storage building, it will retain all the resources. This can be extremely valuable for early game speed of construction in addition to the supply wagon.

  2. Actually learned a lot from this– didn’t even realize you can check/uncheck things in storage to dictate what goes where. Feel pretty stupid now lol. thanks for the guide.

  3. Thank you and keep it coming. I will have to reorganize and eventually rebuild, but my future runs will certainly be better. Thanks again.

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