Goblin Stone – Breeding Guide

Observations on the mechanics of goblin breeding. and possible strategies to maximize return.

Guide to Goblin Breeding

All credit goes to Gelti!

Unconfirmed Observations

  1. Breeding a goblin seems to have a 50/50 chance of the offspring having the stat/trait of one parent or another, I have yet to see a 6 body goblin and a 4 body goblin create a 5 body stat.

Revisement: Confirmed false, not sure why but a body 5 and a body 6 made a body 2, it was the only child with a different number out of 4 though so maybe a small chance of random stat? would probably need a code jockey or developer to confirm how this works.

  1. Traits that reduce stats also reduce breeding potential for that stat, I lucked into a goblin who would have had 9 body if not for religious and no matter how much I try he has never produced offspring of 9 body even when the trait is bred out.
  2. After multiple attempts to breed higher numbers I believe it is impossible to raise a stat without getting a trait like brute, and even then that doesn’t result in offspring with a higher stat.

Due to this the highest stat available is the highest stat you can find.

If I am ever able to be 100% certain this is the case it kind of makes this guide a lot less interesting but i guess i cant break every game I find. Will continue breeding experiments with a focus on trait combinations, hopefully I will discover more than the 8 I’ve found.

Immediatley after defeating the “Warden” as part of the orcs chapter 2 finale and unlocking acolyte’s I started seeing my breeding pairs exceed the stat of 6, with a body 7 appearing as an option, this was between a body 3 (6 base -3 mod) and a body 5 (3 base +2 mod). Ill need to do a few more pairing to confirm but it looks like possible stats are capped to specific story quests, and breeding can get higher stats if the base stats are both high, unsure if traits effect end result, all of the offspring had high stats in general compared to parent. new traits started showing up as well so the guide will be taking a back seat till i hammer out some progress.

Possible Strategies

Level 2 ancestral hall allows for a second warren get this as soon as possible, the next level to increase warren capacity is the final level though.

This next bit may be impossible due to observation 4, per observation 3 I believe it may be possible to engineer infinite stats (assuming no cap)

First get a high body brute and breed out the brute trait while keeping the high body then re introduce the trait in the third generation, and repeat. time consuming though, it would take a body 4 brute 6 generations to reach 10 body however this would be difficult to setup properly as each cycle would also be reducing the mind stat unless you have multiple breeding lines to bring the stat back up.

Random D&D Thought

Really want to make a campaign involving the rich nobility of some D&D city breeding goblins like victorian england bred dogs, “Look I made a goblin breed with 6 foot long legs and arms but the same size body!” and “I bred a goblin with a squashed in face!” like they get into competitions regarding goblin breeding. I could make the players track down a prized competition winning goblin and they find the goblin underground railroad. there will be a gang called the mutts that are actually just normal goblins trying to get the eugenics stopped.

Goblin Naming

Technically you can name your goblins whatever or use the auto generated names, however breeding gets complicated after a couple of generations, so I recommend your breeding goblins which should not be in war parties until they have offspring better than them be named similar to below.

I’ve gone through a couple iterations before I found a comfortable middle ground between breeding camp serial number and noble bloodlines.

Names have 3 parts:

The bloodline, which is just any short name (5-6 letters or less) to indicate a family line, useful as goblins wont breed with relatives. I would avoid bloodline mixing, different bloodlines will probably have different goals so mixing wont be that helpful anyway, instead I would recommend recruiting stock directly from the camp or maintaining additional blank bloodlines with no traits but high general stats.

The generation, in roman numerals I, II, III, IV, V, VI and so on, this is useful to keep track of current heir’s like with nobility the youngest heir to a house should not be fighting, they need to be AHEM fulfilling their duty to crown and family. once they have a kid with better numbers yeet them at the front lines.

The stat number, straight utility, just the numbers of their stats in order useful because its nice to have a concrete metric of improvement between generation I and IV, and the UI is a little clunky so the less opening of stat pages to find the goblin your after the better.

Hence my first bloodline: “Steve I 666” (technically he is like generation 3 but I lost track of his parents they may have died)

They will be followed by the Stink’s, Strapy’s, Stabby’s, Stutr’s, Stick’s, and Strang.

Genetic Traits: (So far)

Ratings are Trash, Build specific, Good, and top tier

Red:

  1. Brute (Build specific): +2 body, -3 mind
  2. Ruthless (Top Tier): +5 power every kill made by this goblin (expires at end of combat)

Green:

  1. Flabby (Build specific): +6 HP, -3 power
  2. Thick Blood (Good): 50% bleed resistance

Blue:

  1. Religious (Build specific): +2 spirit, -3 body
  2. Skeptic (Build specific): +2 mind, -3 Spirit

Yellow:

  1. Alert (Good): +1 armor (or magic armor if magic)
  2. Lucky (Good): +5% Critical chance
  3. Beast Avert (Trash): if beast is present at beginning of battle flee to rear, +20% damage vs beasts.

Notes: Justifying trash beast avert, yes damage is good, but favored enemy buffs are always bad, its why D&D rangers get such a terrible rep, and then it also causes bad initiative for that goblin. 20% also only equates to 4 extra damage on a 20 damage attack i would prefer 5% crit over this.

I got Skeptic from two parents who both had Religious, seems like some traits might be a recipe?

Per the above I think its possible to breed new traits, though my efforts are currently on creating a Ubergoblin so I have been using trait-less goblins where possible to avoid modifiers, hence I am uncertain if this is true.

Known Bugs

Bug 1: Observed one time, haven’t had the opportunity to replicate it yet.

If a goblin raider has inspire and uses exterminate (and kills) the resulting energy/time use is:

1-1inspire=0

And it causes combat to get stuck, I assume this is because it thinks its still his turn but you cant select anything.

Bug 2: unknown circumstances, persists through restarts.

I have a goblin who I was saving for mystic since they have 8 mind but at some point they broke, and i can no longer do anything with them, can retire, dismiss, change class or anything.

Bug 3: UI error, seems to not like navigating menus too fast, or maybe its having lots of goblins but the UI doesn’t always load all elements.

W.I.P.

Egor Opleuha
About Egor Opleuha 7739 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

8 Comments

  1. One of my goblins has +30 slow resist and a couple have +2 bleed resist. No traits are giving these bonuses. They are all veterans. I wonder how they got those resists? Would be cool if I can pass it down the line but I doubt it.

  2. Max stat I got when finishing game was 12. New game plus has one of your final squad show up at the start.
    Traits of +3 also appear. However, IMO best trait is impatient (20% speed though has to be micromanaged when getting a speed blessing).
    Money becomes worthless. Finished with 200k but nothing to spend it on.

  3. I’ll list below what I have found so far. I am excluding ones you already mentioned and the base shitty ones.
    RED:
    Ferocious +3 Power
    Hard Head Stun resist +50
    Hot Blood Cold resist +50

    Green:
    Thick Blood Bleed resist +50
    Gourmand Can eat unlimited food to restore health (there is a limit to how much food you can stuff down goblins throats FYI)
    Fit Max life +7
    Tough Body Body +2

    Blue:
    Spirited +2 Spirit
    Open Mind +2 Mind

    Yellow:
    Beast Avert: On battle start vs. beasts flee to rear. +20% damage vs beasts (There are a couple of different averts)
    Defensive: +5 Armor/Magic armor at start of combat. Unless you have purpose, you should run this on everyone for a while. It REALLY helps.

    • Other note, DO pay attention when breeding. When you select the goblins and before you click breed it will give you forecasted stats and traits. It’s just forecasted so its not 100%, I dont think.

      My other thoughts/opinions you can use or disregard. In no paticular order.
      If you have goblins you are using for breeding purposes only, dont put a class on them. That costs money and if all breeding only goblins are in 1 spot its easier to manage (peon).

      It doesnt feel good, but you do need to retire out goblins or you’ll never get enough souls. Unless you wipe squads. Probably not the best idea. At this point in the game you are allowed to dismiss people even after retired if you need more room.

      Advance the game as reasonably fast as you can so you can ditch the horrible base traits. The +2/-3 ones.

      • Other note, DO pay attention when breeding. When you select the goblins and before you click breed it will give you forecasted stats and traits. It’s just forecasted so its not 100%, I dont think.

        My other thoughts/opinions you can use or disregard. In no paticular order.
        If you have goblins you are using for breeding purposes only, dont put a class on them. That costs money and if all breeding only goblins are in 1 spot its easier to manage (peon).

        It doesnt feel good, but you do need to retire out goblins or you’ll never get enough souls. Unless you wipe squads. Probably not the best idea. At this point in the game you are allowed to dismiss people even after retired if you need more room.

        Advance the game as reasonably fast as you can so you can ditch the horrible base traits. The +2/-3 ones.

  4. Ferocious is a hundred times better than Ruthless, and you can get it as as early as Chapter 2.

    • I was fighting the giant slime and I noticed my goblins kept getting stronger and stronger. Like over +20 Power on some units thanks to Ruthless. I’d only have +3 if I was using Ferocious. Ruthless scales so it’s better for some fights

  5. I’m fairly sure the stats are only the base states without traits that can be passed down to the next generation (with I think a chance at a random stat sometimes). You definitely cannot breed someone with more base stats than what you can find, depending on your quest progression. You need to beat the Warden to open up 7 in a stat. It seems after each boss you get more traits as well into the pool. After beating the Warden you can get pure stat increases like Open Mind (+2 mind) and Spirited (+2 Spirit). I haven’t beaten the next boss yet but I expect it will maybe open up 8 stat or at least more traits and maybe a new class.

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