Halls of Torment – How to Obtain Taking Aim Achievement Easy (Hunter’s Garb)

This guide will show you how to get the “Hunter’s Garb” item easily in Halls of Torment. The item is a reward for completing the “Taking Aim” achievement, which requires you to wait for 180 seconds before you start moving in any stage as the Archer.

Taking Aim Achievement Guide

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Requirements (Budget)

Blessings

You need a total of 22,600 Gold to buy the following Blessings.

  • Revives – Rank 1 (5,000 Gold) – Achievement: Survivor (Kill the Lord for the first time in the Haunted Caverns)
  • Health Capacity – Max Rank (15,000 Gold)
  • Defense – Rank 2 (2,600 Gold)

Items

You need a total of 19,500 Gold to buy the following Equipment.

  • Thornfists (Gloves) (3,000 Gold) – Achievement: Just a Flesh Wound (Get hit a total of 500 times over all attempts.)
  • Necromancer’s Clutch (Ring) (5,000 Gold) – Achievement: The Skeleton Lord (Defeat the Skeleton Lord)
  • Demonic Bond (Ring) (5,000 Gold) – Achievement: Flamedancer (Defeat the Flamedancer)
  • Scars of Toil (Necklace) (6,500 Gold) (Probably Optional) – Achievement: Novice Swordsman (Reach level 30)
  • Chain Mail (Garment) (Free)
  • Plated Boots (Footwear) (Free)

Strategy

The Achievement

Taking Aim: Wait for 3 minutes before moving for the first time, then move.

The Level

The Haunted Caverns, the first hall of the game which has the weakest enemies.

The Equipment

Since you shouldn’t move for 3 minutes, you will face challenges such as getting swarmed by enemies and getting killed by the first Elite enemy.

Some pieces of gear can help with those problems, your Necromancers Clutch and Demonic Bond will summon imps and skeletons that will move around and kill enemies with ease in close and long range, the Thornfists will instantly deal a critical hit to enemies that hit you and deals a lot of damage to the first Elite enemy, and the Scars of Toil will give you increased damage based on your missing health, increasing your summons, weapon and critical damage.

The Strategy

  1. Select the Archer character which is mandatory for the achievement.
  2. Buy and equip the requirements from the previous list.
  3. Go to the Register of Halls and enter the “Haunted Caverns”.
  4. Turn on or off automatic aim depending in the situation and your judgement.
  5. If you Level Up, select traits that increases your Health & Defense, if none, select a trait that increases your Damage.
  6. After the 27:00 minute mark, move to earn the achievement.

Congrats!

Egor Opleuha
About Egor Opleuha 7609 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

2 Comments

  1. As firstly said you can do this in any 3min period. I had unlocked the starting item and was actually able to kill the first elite monster with the needles and some lucky level ups pushing it back. Remember you can toggle auto aim on and off with R.

  2. The wording on achievement is a bit misleading. It can be 3 minutes anywhere within the run’s timelimit.

    So, another way of doing it is unlocking the ability scroll at the start on first map and grabbing it. Ideally take something like splinters or damage aura, turn on autoaim for basic attack in the options. Then just wait for 3 minutes in a single spot.
    Used the same for shieldmaiden 180 seconds achievement. This way you take zero damage aside from if the first boss reaches you.

    Good items for this are: neck – boosts damage the more enemies are around, chest and ring – boost damage when you’re not moving. Head – extra attack speed based on kills. Gloves are either + attack speed or + extra projectile, but possibly can be done with whatever items, the key is the ability you grab at the start.

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