HoloParade – UR Character Guide

Just a few character notes and personal tierings based on the (UR) Characters I have unlocked.

UR Character Notes

Flare Tier

A tier just for Flare. Midranged AOE with 100% Guard Pierce. Completely invalidates the main difficulty mechanic for the latter half of the game (boss enemies who outrange her notwithstanding).

Healer Tier

  • Azki – As someone who’s completed World Tour and still doesn’t have Chocolat, Azki is a lifesaver, being choosable (eventually) from the 0 Gen Gacha. The ability to heal both in front and behind her is one thing, but with Symphony 8, she is able to outheal Moona’s DPS, turning the last fight of the game into a complete joke.

High Tier

  • Gura – Long Ranged AOE, with a 50% chance of piercing block. Also very important – she barely outranges Calliope. This is huge. Perfect with a % Ignore Block enchantment.
  • Ina – Mid-Range AOE Clear and Boss DPS. Ina has probably the highest burst damage in the game, setback by her slow attack speed, suicidal AI and inability to pierce block. Her attack summons three tentacles in front of her, effectively dealing 3x the on paper DPS/Damage. This absolutely wrecks anything without block (even small enemies tend to get hit twice). She will keep lanes clear all the way to the end game and rips through bosses if you can keep her alive through her AI constantly trying to move her into range to hit with all 3 tentacles instead of staying at maximum range. Great paired with someone who can fix her inability to pierce enemies.
  • Calliope – Mid-range AOE Clear, Calli has the advantage of 30% piercing and damage bonuses to Black and Gold enemies. Her attacks are fast and consistent, keeping her ability to pin down enemies higher than Ina’s despite the lower overall damage and dps. Her biggest setback is the 36 cost.
  • Marine – Probably the only Single Target character that’s had enough impact to be in this tier for me, Marine has seemingly the longest range in the game, paired with high dps for her range and 50% block pierce, In the late-game, she absolutely needs to be paired with another AOE UR to keep the firing line to the bosses clear.

Mid Tier

  • Suisei – Long Ranged AOE. Suisei’s long range comet is arguably stronger than Gura’s, but she is crucially set back by her inability to pierce and her 36 cost. Notably, Suisei shares the Cymbals instrument (voltage buff) with Bubba. This denies her team the value of an early cymbals, but also means the team will likely never lose the Cymbals buff (unless the front line collapses) against the boss once she’s active due to her long range.
  • Pekora – Long Ranged AOE. Lower Damage and DPS than Suisei, with a slightly slower attack animation, but a full 8 cost cheaper.
  • Roboco – “Single Target” Mid/Long Ranged – Roboco serves the same function as Marine, and also suffers from a complete mistranslation of her skills – she qualifies as a long ranged attacker with bonuses against blue auras, not black. She fires her SMG wildly, landing (what seems like) 5 hits on random single targets in range with a 50% chance of piercing. Unlike Ina, the listed damage corresponds with the total damage of all hits. The inconsistency of hitting a single target results in what can technically be called AOE, but is generally not as useful as Marine’s long range target deleting capabilities, while still requiring actual AOE support just like Marine.
  • Sora – Sora isn’t terrible – her buff is fairly strong and can make your main damage dealers hurt that much more. Howver, she’s difficult to fit into a team already carrying Azki and a DPS or two. She might be stronger if using Chocolat for healer, but i’m unable to test that, so she’s relegated to Mid tier for now.

Low Tier

  • Mio – “Single Target” Close Ranged. the Melee version of Roboco, with higher dps and far higher exposure to damage. Very stable early on, but in later levels, tends to take a beating and go down too quickly to justify the 22 cost. Doesn’t even get to pierce block like Roboco does.
  • Moona – Long Ranged AOE. The aoe itself is tiny and the damage is correspondingly low. She also gets a massive bonus against Gold aura enemies, but she’s not that great at actually killing them due to not getting any piercing. Gura easily does her job far better. Kind of a bummer for a final reward, but I guess since her gen will eventually be added, they couldn’t give her superboss powers.
  • Amelia Watson – Debuffs Block Rate. The debuff only lasts a few seconds, and Ame’s range to apply the debuff is roughly mid-range. Against any stage you’re actually having difficulty with blocks on, she usually just straight up dies before the debuff can be applied. The strength of the debuff supposedly scales with her level, but it’s hard to tell by how much.
  • Noel – Dedicated Tank. The 30% block rate is very strong and can be further buffed with skills to 36-40%. Her placing here is mostly due to character limits, just like Sora. There may be a party setup that can make use of her effectively, but i’m not able to do so at this time.
  • Miko – Close Ranged AOE. Honestly, I have no idea. She takes forever to drop a 35P doll or some random item right in front of her, doing a pitiful amount of aoe damage. The description seems to imply the item that drops has some effect but it’s impossible to determine. You’re genuinely better off with Taranchama or Fubula.
Egor Opleuha
About Egor Opleuha 6891 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

Be the first to comment

Leave a Reply

Your email address will not be published.


*