
Еhis guide explains the fastest way to beat the game. However, playing through it normally first is recommended. You might miss important story details if you try to finish too quickly.
Guide for Minimum Loop Run
Ву Synth.
Rules of Thumb
Make sure to save your progress frequently. If your character dies, load a previous save file. During the third and fourth parts of the game, equip the “Memory of Self” item each time you return to a previous state. Avoid consuming pineapples.
Act 1
- Loop 0: Nothing specific. Just get killed by the falling rock.
Act 2
- Loop 1: Go through the House. You’ll get frozen by a tear.
- Loop 2: On the first floor, inspect the storage room door. When you get softlocked on the second floor, loop back to Dormont.
- Loop 3: Ask the shop about the storage room openphrase (Optional: you can now enter the blind one’s house and start the bomb sidequest.). On floor 2, inspect the diary in the library. When you get softlocked on the third floor, loop back to the 2nd floor or lower.
- Loop 4: Go fight the King. He’ll insta kill you.
- Loop 5: You’ll actually fight the King this time, so be prepared. Ask the librarian about shield magic. (Optional: on floor 1, pick up the sharpening stone to start the knifekey sidequest.) Beat the King. The head housemaiden chat loops you back.
Act 3
- Loop 6: Ask your party members what they need help with. Ask the librarian about familytales. On floor 2, get the familytale info in the secret library. On floor 3, inspect Mirabelle’s papers in her room. Question the king, then beat him and talk to the head housemaiden.
- Loop 7: Ask the librarian about time craft. Do everyone’s hangouts. On floor 1, read the time craft book in the room on the far left. On floor 2, read the King notes in the head housemaiden’s office. Question the king, then beat him and talk to the head housemaiden.
- Loop 8: Do Loop’s hangout. On floor 1, look at the King poster in the room with the broken egg key. On floor 3, use the star crest on the observatory room and get the king info in there. Loop to wherever.
- Loop 9: Question the king then either die to him or talk to the head housemaiden.
- Loop 10: On floor 2, inspect the diary in the library again. Question the King. Try to say your country’s name. You’ll get looped back.
- Loop 11: Talk to the king and try to convince him to not fight. He kills Bonnie, sending you back.
Act 4
- Loop 12: On floor 2, read the book about colors in the secret library. On floor 3, unlock the open phrase door and read the wish craft book in there. Use the star crest on the observatory and read everything in there. Loop back to Dormont.
- Loop 13: On floor 1, read the wish craft book in the storage room. On floor 2, read the wish craft book in the secret library. Loop back to Dormont.
- Loop 14: Go around town and ask everyone what they wished for. On floor 2, read the list of wishes in the head housemaiden’s office. Loop back to Dormont.
- Loop 15: Talk to Loop. Beat the King and talk to the head housemaiden.
Acts 5 & 6
- Loop 16: Finish the game.
Notes
The “Memory of Self” item prevents Siffrin from overlooking crucial story elements when time traveling. Using this method worked during my playthrough. Remember to equip it during time travel in the third and fourth parts of the game.
To level up Siffrin quickly, fighting the “Sadness” enemies on the third floor before defeating the King is effective for gaining experience points. However, leveling up isn’t essential, as Siffrin becomes powerful through normal gameplay progression.
Collecting extra items and completing optional quests can be skipped. The game can be completed without them, although they provide advantages.
For speedruns, players might intentionally perform additional time travel loops to achieve a faster completion time.
For Loop 10, you need to warp to Floor 3 with doors closed and interact with the mirror before you get any new options with the King.