Items
Equipping minions with appropriate equipment is crucial to their success in combat. There are several ways to manage equipment for minions in order to optimize their performance.
One option is to assign specific items for a minion to equip. This ensures that the minion prioritizes equipping those items when they are available and will not choose to equip other items instead. This method is useful when players want to ensure that their minions have specific abilities or properties.
Players can also “lock” items to a particular minion, which prevents the minion from dropping or unequipping those items even if they come across better equipment. This strategy is helpful when players want to ensure that a specific minion has certain strength or resilience.
Another option is to directly control a minion and force it to equip certain items. This allows players to choose which items the minion uses immediately and can be helpful in equipping minions with items that are effective against a particular enemy.
Minions will automatically equip themselves from stockpiles, but players can restrict certain equipment groups from being used by particular minions. This ensures that the minion does not use any items from those groups, even if they are available. This strategy is useful when players want to reserve items for specific owners.
There are various equipment groups to choose from, such as basic equipment, which includes simple and common items like a club, a dagger, or simple clothing. Iron equipment refers to equipment made of iron or basic materials like a sword, a shield, or a suit of armor. These items are stronger than basic equipment but not as powerful as more rare materials.
Adamantine equipment is made of a fictional metal that is stronger and more durable than iron. Equipment made of adamantine, such as an adamantine sword or shield, is highly valued due to its rarity and effectiveness.
Infernite equipment is made of another fictional material that has special abilities relating to fire damage, like an infernite sword. Adoxium equipment is another rare and fictional material that is imbued with magical properties and can be highly effective magical combat, such as an adoxium staff or armor.
Artifact equipment refers to rare and powerful items that are often unique or one-of-a-kind, like a cyclops helm or a dragon’s scale armor. Ranged weapons include any weapon that can be used to attack from a distance, like a bow, a crossbow, or a throwing knife.
Jewelry items are often worn for their magical properties or effects, such as an amulet that provides protection or a ring that enhances the wearer’s abilities. Consumables are items that can be used once and then discarded, like potions, scrolls, or first-aid kits, and often provide temporary effects or benefits.
Light emitting equipment refers to items that emit light, like a hand torch, and can expose a player’s location but also set light to things or improve visibility for nearby friendly units.
Lastly, steeds are animals that characters can ride, like a horse, a camel, or even a dragon, providing a faster mode of transportation and can be trained for combat purposes.
Weapons
One-Handed
Club
- Damage: 3 – 5
- Accuracy: 3 – 5
- Attack type: Crush
- Weight: 2
- Price: 10
Spear
- Damage: 5 – 7
- Accuracy: 5 – 7
Sword
- Damage: 7 – 9
- Accuracy = 2 – 4
- Attack type: Cut
- Weight: 1.5
- Price: 20
Fire sword
Description: Sword that burns enemies and also sets things on fire.
Poison sword
Description: Sword that poisons enemies
Knife
- Damage: 4 – 6
- Accuracy: -1 – 1
- Attack speed 0.7
- Attack type: Stab
- Thrown damage: 2 – 4
- Thrown accuracy: 2 – 4
- Weight: 0.3
- Price: 5
Poison knife
Description: Causes low damage except poisons many creatures, which can be devastating.
Adamantium sword
Description: A good one handed sword
Elven Sword
- Damage: 8 – 10
- Accuracy: 4 – 6
- Attack type: Cut
- Weight: 1
- Price: 40
Silver eleven sword
Description: Harms undead
Two-Handed
Heavy Club
- Damage: 9 – 11
- Accuracy: 1 – 3
- Attack type: Crush
- Weight: 8
- Price: 20
War Hammer
- Damage: 11 – 13
- Accuracy: 1 – 3
- Attack speed: 1.2
- Attack type: Crush
- Weight: 8
- Price: 100
Collapsing hammer
Description: Cripples creatures for a while
Adamantium Axe
Description: Axe that has the best naturally occurring stats in the game
Battle Axe
- Damage: 13 – 15
- Accuracy: 1 – 3
- Attack speed: 1.2
- Attack type: Cut
- Weight: 8
- Price: 140
Bleeding axe
Description: Decent axe but also causes bleeding in many creatures, which is often deadly to them.
Rage axe
Description: Get angry and raise attack a bit, sacrifice a small amount of defence
Magic Weapons
Wooden Staff
- Increases magic damage
- Magic Damage: 5 – 7
Iron Staff
- Increases magic damage
- Magic Damage: 7 – 9
Teleport Staff
Description: Teleport creatures away when you hit them. Also increases magic damage somewhat.
Destroy Equipment Staff
Description: Destroy an enemy by destroying their armour and weapons. Also increases magic damage somewhat.
Suicide Staff
Description: Kill yourself in the fight but try to take your enemy with you. Large magic damage bonus.
Ranged
Short Bow
- Power: 9 – 11
- Weight: 1
- Price: 60
Elven Silver Bow
- Power: 15
- Weight: 1
- Price: 60
Armor
Helmets
Leather Helm
- Defense: 0 – 2
- Weight: 1.5
- Price: 5
Iron Helm
- Defense: 1 – 3
- Weight: 4
- Price: 40
Telepathy Helm
Description: See invisible monsters and monsters the other side of walls
Sleep Resistant Helm
Description: Don’t fall asleep
Defence Helm
Description: A helmet that will have the best naturally occurring stats in the game
Body Armor
Robe
- Defense: 0 – 2
- Weight: 0.3
- Price: 10
Magic Resistant Robe
Description: Resist magic attacks better
Leather Armor
- Defense: 2 – 4
- Weight: 7
- Price: 20
Chain Armor
- Defense: 4 – 6
- Weight: 15
- Price: 130
Defence Armour
Description: Armour that has a bonus to defence (May not be as good as adamantium).
Adamantium Armor
Description: Normally the best armour for defence
Gloves
Leather Gloves
- Defense: 0 – 2
- Weight: 0.3
- Price: 10
Damage Gloves
Description: Gloves that increase damage as well as defence
Spell Damage Gloves
Description: Gloves that increase spell damage as well as defence
Boots
Leather Boots
- Defense: 0 – 2
- Weight: 2
- Price: 10
Iron Boots
- Defense: 1 – 3
- Weight: 4
- Price: 40
Speed Boots
Description: Get two moves instead of one.
Flying Boots
Description: Pass over water
Defence Boots
Description: Boots that normally have the best defence bonus
Jewelry
Rings
Ring of Poison Resistance
- Grants poison immunity
- Weight: 0.05
- Price: 200
Ring of Fire Resistance
- Grants fire immunity.
- Weight: 0.05
- Price: 200
Ring of Magic Resistance
Description: Resist magic attacks better
Ring of Wakefulness
Description: Resist sleep attacks
Ring of Satiation
Description: Removes the desire to eat and also gives a defence bonus
Amulets
Amulet of Warning
- Description: Warns about dangerous beasts and enemies.
- Weight: 0.3
- Price: 220
Amulet of Regeneration
- Description: Slowly heals all wounds.
- Health: 0.05 per Tick
- Weight: 0.3
- Price: 300
Amulet of Defense
- Description: Increases the toughness of your skin and flesh, making you harder to wound.
- Defense: 2 – 4
- Weight: 0.3
- Price: 300
Amulet of Night Vision
Description: See in the dark
Amulet of Elf Vision
Description: See through trees
Consumables
First Aid Kit
- Replenishes health.
- Uses: 3 – 5
- Weight: 0.5
- Price: 10
Potions
Potion of Healing
- Replenishes health.
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 40
Potion of Sleep
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 60
Potion of Speed
- Speed: *1.5
- Duration: 15
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 60
Potion of Slowness
- Speed: /1.5
- Duration: 15
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 100
Potion of Poison Resistance
- Grants poison immunity.
- Duration: 15
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 100
Potion of Blindness
- Duration: 15
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 80
Potion of Invisibility
- Grants Invisibility.
- Duration: 15
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 120
Potion of Levitation
- Grants flying.
- Duration: 60
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 140
Potion of Poison
- Health: -(1 /60) per Tick
- Duration: 60
- Uses: 1
- Thrown accuracy: 6
- Weight: 0.3
- Price: 100
Potion of Telepathy
Description: See enemies behind obstacles and ones that are invisible
Potion of Regeneration
Description: Recover health for a while
Potion of Melee Resistance
Description: Resist hand to hand combat wounds
Potion of Melee Vulnerability
Description: Throw at your enemy to make them vulnerable to physical attacks
Potion of Magic Vulnerability
Description: Throw at your enemy to make then vulnerable to magic attacks
Scrolls
Scroll Labelled Combustio
- Description: Sets itself on fire.
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 15
Scroll of Teleport
- Price: 50
Scroll of Magic Portal
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 50
Scroll of Weapon Enchantement
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 60
Scroll of Armor Enchantement
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 60
Scroll of Fire Sphere
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 60
Scroll of Power
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 150
Scroll of Deception
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 150
Scroll of Insect Summoning
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 60
Scroll of Healing
- Weight: 0.1
- Thrown damage: -10
- Uses: 1
- Price: 40
Mushrooms
Magic Mushroom
- The world explodes into colors!
- Thrown damage: -15
- Uses: 1
- Weight: 0.1
- Price: 15
Rage Mushroom
- Damage: +3
- Defense: -3
- Thrown damage: -15
- Uses: 1
- Weight: 0.1
- Price: 60
Panic Mushroom
- Damage: -3
- Defense: +3
- Thrown damage: -15
- Uses: 1
- Weight: 0.1
- Price: 60
Damage Mushroom
- Damage
- Uses: 1
- Weight: 0.1
- Price: 100
Defence Mushroom
- Defence
- Thrown damage: -15
- Uses: 1
- Weight: 0.1
- Price: 100
Regeneration Mushroom
Description: Regenerate health for a while
Night Vision Mushroom
Description: See in the dark for a while
Books
Book of Master Sorcery
- Unlocks master sorcery.
- Weight: 0.5
- Price: 1000
Book of Advanced Alchemy
- Unlocks advanced alchemy.
- Weight: 0.5
- Price: 1000
Book of Beast Mutation
- Unlocks beast mutation.
- Weight: 0.5
- Price: 1000
Book of Humanoid Mutation
- Unlocks humanoid mutation.
- Weight: 0.5
- Price: 1000
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