KeeperRL – Items Guide

Items

Equipping minions with appropriate equipment is crucial to their success in combat. There are several ways to manage equipment for minions in order to optimize their performance.

One option is to assign specific items for a minion to equip. This ensures that the minion prioritizes equipping those items when they are available and will not choose to equip other items instead. This method is useful when players want to ensure that their minions have specific abilities or properties.

Players can also “lock” items to a particular minion, which prevents the minion from dropping or unequipping those items even if they come across better equipment. This strategy is helpful when players want to ensure that a specific minion has certain strength or resilience.

Another option is to directly control a minion and force it to equip certain items. This allows players to choose which items the minion uses immediately and can be helpful in equipping minions with items that are effective against a particular enemy.

Minions will automatically equip themselves from stockpiles, but players can restrict certain equipment groups from being used by particular minions. This ensures that the minion does not use any items from those groups, even if they are available. This strategy is useful when players want to reserve items for specific owners.

There are various equipment groups to choose from, such as basic equipment, which includes simple and common items like a club, a dagger, or simple clothing. Iron equipment refers to equipment made of iron or basic materials like a sword, a shield, or a suit of armor. These items are stronger than basic equipment but not as powerful as more rare materials.

Adamantine equipment is made of a fictional metal that is stronger and more durable than iron. Equipment made of adamantine, such as an adamantine sword or shield, is highly valued due to its rarity and effectiveness.

Infernite equipment is made of another fictional material that has special abilities relating to fire damage, like an infernite sword. Adoxium equipment is another rare and fictional material that is imbued with magical properties and can be highly effective magical combat, such as an adoxium staff or armor.

Artifact equipment refers to rare and powerful items that are often unique or one-of-a-kind, like a cyclops helm or a dragon’s scale armor. Ranged weapons include any weapon that can be used to attack from a distance, like a bow, a crossbow, or a throwing knife.

Jewelry items are often worn for their magical properties or effects, such as an amulet that provides protection or a ring that enhances the wearer’s abilities. Consumables are items that can be used once and then discarded, like potions, scrolls, or first-aid kits, and often provide temporary effects or benefits.

Light emitting equipment refers to items that emit light, like a hand torch, and can expose a player’s location but also set light to things or improve visibility for nearby friendly units.

Lastly, steeds are animals that characters can ride, like a horse, a camel, or even a dragon, providing a faster mode of transportation and can be trained for combat purposes.

Weapons

One-Handed

Club

  • Damage: 3 – 5
  • Accuracy: 3 – 5
  • Attack type: Crush
  • Weight: 2
  • Price: 10

Spear

  • Damage: 5 – 7
  • Accuracy: 5 – 7

Sword

  • Damage: 7 – 9
  • Accuracy = 2 – 4
  • Attack type: Cut
  • Weight: 1.5
  • Price: 20

Fire sword

Description: Sword that burns enemies and also sets things on fire.

Poison sword

Description: Sword that poisons enemies

Knife

  • Damage: 4 – 6
  • Accuracy: -1 – 1
  • Attack speed 0.7
  • Attack type: Stab
  • Thrown damage: 2 – 4
  • Thrown accuracy: 2 – 4
  • Weight: 0.3
  • Price: 5

Poison knife

Description: Causes low damage except poisons many creatures, which can be devastating.

Adamantium sword

Description: A good one handed sword

Elven Sword

  • Damage: 8 – 10
  • Accuracy: 4 – 6
  • Attack type: Cut
  • Weight: 1
  • Price: 40

Silver eleven sword

Description: Harms undead

Two-Handed

Heavy Club

  • Damage: 9 – 11
  • Accuracy: 1 – 3
  • Attack type: Crush
  • Weight: 8
  • Price: 20

War Hammer

  • Damage: 11 – 13
  • Accuracy: 1 – 3
  • Attack speed: 1.2
  • Attack type: Crush
  • Weight: 8
  • Price: 100

Collapsing hammer

Description: Cripples creatures for a while

Adamantium Axe

Description: Axe that has the best naturally occurring stats in the game

Battle Axe

  • Damage: 13 – 15
  • Accuracy: 1 – 3
  • Attack speed: 1.2
  • Attack type: Cut
  • Weight: 8
  • Price: 140

Bleeding axe

Description: Decent axe but also causes bleeding in many creatures, which is often deadly to them.

Rage axe

Description: Get angry and raise attack a bit, sacrifice a small amount of defence

Magic Weapons

Wooden Staff

  • Increases magic damage
  • Magic Damage: 5 – 7

Iron Staff

  • Increases magic damage
  • Magic Damage: 7 – 9

Teleport Staff

Description: Teleport creatures away when you hit them. Also increases magic damage somewhat.

Destroy Equipment Staff

Description: Destroy an enemy by destroying their armour and weapons. Also increases magic damage somewhat.

Suicide Staff

Description: Kill yourself in the fight but try to take your enemy with you. Large magic damage bonus.

Ranged

Short Bow

  • Power: 9 – 11
  • Weight: 1
  • Price: 60

Elven Silver Bow

  • Power: 15
  • Weight: 1
  • Price: 60

Armor

Helmets

Leather Helm

  • Defense: 0 – 2
  • Weight: 1.5
  • Price: 5

Iron Helm

  • Defense: 1 – 3
  • Weight: 4
  • Price: 40

Telepathy Helm

Description: See invisible monsters and monsters the other side of walls

Sleep Resistant Helm

Description: Don’t fall asleep

Defence Helm

Description: A helmet that will have the best naturally occurring stats in the game

Body Armor

Robe

  • Defense: 0 – 2
  • Weight: 0.3
  • Price: 10

Magic Resistant Robe

Description: Resist magic attacks better

Leather Armor

  • Defense: 2 – 4
  • Weight: 7
  • Price: 20

Chain Armor

  • Defense: 4 – 6
  • Weight: 15
  • Price: 130

Defence Armour

Description: Armour that has a bonus to defence (May not be as good as adamantium).

Adamantium Armor

Description: Normally the best armour for defence

Gloves

Leather Gloves

  • Defense: 0 – 2
  • Weight: 0.3
  • Price: 10

Damage Gloves

Description: Gloves that increase damage as well as defence

Spell Damage Gloves

Description: Gloves that increase spell damage as well as defence

Boots

Leather Boots

  • Defense: 0 – 2
  • Weight: 2
  • Price: 10

Iron Boots

  • Defense: 1 – 3
  • Weight: 4
  • Price: 40

Speed Boots

Description: Get two moves instead of one.

Flying Boots

Description: Pass over water

Defence Boots

Description: Boots that normally have the best defence bonus

Jewelry

Rings

Ring of Poison Resistance

  • Grants poison immunity
  • Weight: 0.05
  • Price: 200

Ring of Fire Resistance

  • Grants fire immunity.
  • Weight: 0.05
  • Price: 200

Ring of Magic Resistance

Description: Resist magic attacks better

Ring of Wakefulness

Description: Resist sleep attacks

Ring of Satiation

Description: Removes the desire to eat and also gives a defence bonus

Amulets

Amulet of Warning

  • Description: Warns about dangerous beasts and enemies.
  • Weight: 0.3
  • Price: 220

Amulet of Regeneration

  • Description: Slowly heals all wounds.
  • Health: 0.05 per Tick
  • Weight: 0.3
  • Price: 300

Amulet of Defense

  • Description: Increases the toughness of your skin and flesh, making you harder to wound.
  • Defense: 2 – 4
  • Weight: 0.3
  • Price: 300

Amulet of Night Vision

Description: See in the dark

Amulet of Elf Vision

Description: See through trees

Consumables

First Aid Kit

  • Replenishes health.
  • Uses: 3 – 5
  • Weight: 0.5
  • Price: 10

Potions

Potion of Healing

  • Replenishes health.
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 40

Potion of Sleep

  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 60

Potion of Speed

  • Speed: *1.5
  • Duration: 15
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 60

Potion of Slowness

  • Speed: /1.5
  • Duration: 15
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 100

Potion of Poison Resistance

  • Grants poison immunity.
  • Duration: 15
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 100

Potion of Blindness

  • Duration: 15
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 80

Potion of Invisibility

  • Grants Invisibility.
  • Duration: 15
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 120

Potion of Levitation

  • Grants flying.
  • Duration: 60
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 140

Potion of Poison

  • Health: -(1 /60) per Tick
  • Duration: 60
  • Uses: 1
  • Thrown accuracy: 6
  • Weight: 0.3
  • Price: 100

Potion of Telepathy

Description: See enemies behind obstacles and ones that are invisible

Potion of Regeneration

Description: Recover health for a while

Potion of Melee Resistance

Description: Resist hand to hand combat wounds

Potion of Melee Vulnerability

Description: Throw at your enemy to make them vulnerable to physical attacks

Potion of Magic Vulnerability

Description: Throw at your enemy to make then vulnerable to magic attacks

Scrolls

Scroll Labelled Combustio

  • Description: Sets itself on fire.
  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 15

Scroll of Teleport

  • Price: 50

Scroll of Magic Portal

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 50

Scroll of Weapon Enchantement

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 60

Scroll of Armor Enchantement

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 60

Scroll of Fire Sphere

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 60

Scroll of Power

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 150

Scroll of Deception

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 150

Scroll of Insect Summoning

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 60

Scroll of Healing

  • Weight: 0.1
  • Thrown damage: -10
  • Uses: 1
  • Price: 40

Mushrooms

Magic Mushroom

  • The world explodes into colors!
  • Thrown damage: -15
  • Uses: 1
  • Weight: 0.1
  • Price: 15

Rage Mushroom

  • Damage: +3
  • Defense: -3
  • Thrown damage: -15
  • Uses: 1
  • Weight: 0.1
  • Price: 60

Panic Mushroom

  • Damage: -3
  • Defense: +3
  • Thrown damage: -15
  • Uses: 1
  • Weight: 0.1
  • Price: 60

Damage Mushroom

  • Damage
  • Uses: 1
  • Weight: 0.1
  • Price: 100

Defence Mushroom

  • Defence
  • Thrown damage: -15
  • Uses: 1
  • Weight: 0.1
  • Price: 100

Regeneration Mushroom

Description: Regenerate health for a while

Night Vision Mushroom

Description: See in the dark for a while

Books

Book of Master Sorcery

  • Unlocks master sorcery.
  • Weight: 0.5
  • Price: 1000

Book of Advanced Alchemy

  • Unlocks advanced alchemy.
  • Weight: 0.5
  • Price: 1000

Book of Beast Mutation

  • Unlocks beast mutation.
  • Weight: 0.5
  • Price: 1000

Book of Humanoid Mutation

  • Unlocks humanoid mutation.
  • Weight: 0.5
  • Price: 1000
Volodymyr Azimoff
About Volodymyr Azimoff 13821 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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