This guide leads you through the first steps in the Lands of Vodria.
This is Vodria. Your surrounded by enemies, but dont worry, your the attacker. Your goal is to conquer enough regions to lure out the enemy main army. Then make the “bossfight” and be the new king or queen.
Every region has a color that show the average strength of army you have to fight: (A)
- Green (easy)
- Yellow (medium)
- Red (hard)
The enemy units strength has still a random factor. Dont worry, if you lose a battle, just get back on your feet and continue the fight
We have 2 options on a region:
- (B) Raid – Gives you more money for defeated enemies and score points, but the region will remain to the enemy lord. After a raid, theres a cooldown (C) before you can do it again. But its still possible to conquer.
- (D) Conquer – Less money in battle, but if you win, its your region. Then you get money over time(rounds)
(E) Your enemies are weak, but unite and attack after some rounds. Then every lord conquer back one of his lost regions. To stop this, defeat a lord by capturing all his regions.
*There will be no battle, you lose the regions. Maybe i will make this event more interesting in the future.
Regions with higher difficult levels give more money. That counts for raid and conquer.
Before we rush into the first battle, take a quick look at our army (F)
Improve Your Troop Cards
You have always the same amount of troops in your army. (G)
Dead troops will be replaced by fresh recruits (strength 1) with random type and color. (H)
With money (K) you can raise the strength (J). The price raises with strength level.
- 1 -> 2 is cheaper than 2 -> 3.
It is also possible to change type and color (L) with an strength upgrade. But the price will be higher than usual.
Experience / Skills
With every battle you get some experience as commander. With a “level up”, you can spend a skillpoint (M).
Some skills show you a few cards of your opponent. Others lower the the price for strength upgrade.
For the first time, I recommend to level some of the 1 units to 2. No need to save money now.
Back to map and lets attack a region.
Heart of the game.
To win the battle, we need to score more points(P) than the opponent. Even if we cant win, its good to score as much as possible, because we get money(Q) for it.
In every round you can play 4 cards. 3 troops(R) and 1 bonus(S).
Every troop card has an direct opponent and after each side have 4 cards, strength is compared.
If we have more strength(T), than the enemy(U) in a “duell”, we score 1 point. (P)
The sum of the 3 cards will also decide 1 point (V).
Affects on Troop Cards
Bonuscards (W) affect the troop cards on the battlefield (X).
Some positiv (strength +1), some negativ (strength -1).
In this example only our pikemen get -1 and all archers -1.
The bonuscards can effect:
- Your cards
- Opponent cards
- Both cards
Rock Scissors Paper.
Every unit type has a counter(Y). Cavalry get +1 strength against archers.
Affects on Sum Score
The sum score(V) is also affected by terrain(Z) and card sets.
Card Set: If the 3 troop cards on the board have the same color or type you get +1 on sum.
Terrain: if arrow shows up, you get +1 on sum, down -1.
The side who win the clash of 4 cards push the enemy back.
While you always put 4 cards down before the calculation, your turn can be different from battle to battle.
Sometimes you have to put one card … then the opponent … you again.
In this example you put down 4 cards at once.
There are 3 modes, 1, 2 and 4. It is random and counts for the whole battle. Adapt your strategie.