Let’s Build a Zoo – Employee Stats Guide (Questions & Answers)

Questions & Answers

All credit goes to Lycramosa!

  • Can I grow the bars into green with certain training/actions?

Not that I know of, but your staff does gain levels over time.

  • My stall employee lost all his green bars over time, how? Why? How do I fix this?

For the satisfaction and politeness bars, you can pay them bonuses and it will increase it. Increasing their salary will help slow the green bars from going down. Also making sure the Janitors, keepers, etc are are zoned and that you have enough of them so they are not overworked.

  • Do the stats my researchers have matter for how quickly I get research points in any way?

Not really sure. I did fire the ones I started with and hired two more with high work ethics though. I’m not sure if it really effected anything.

  • How do the politeness stats effect guests? Is it an aura around them and if the guest comes in it they get a positive/negative boost? The game isn’t clear about this.

I’m not sure about this one either. I just keep paying my staff bonuses to keep their politeness and work satisfaction up.

  • How early/late into the game should I care about hiring personell with better stasts?

Whenever you can afford to fire and hire another employee. It gets easier with a research that gives you a pool of employees to choose from at the beginning of each day to hire. Until you get that research, I wouldn’t worry too much about it.

  • Do employees you hire at higher levels have the speed upgrades that employees that you got at lower levels and leveled up have?

I didn’t realize there were speed upgrades. I just know the employees level up and get better over time if their satisfaction is high.

  • How many zoo keepers/janitors should I have per enclosure/space? I thought I could have one zoo keeper take care of 2 exhibits but that seems to not be the case?

Janitors you just have to play with the zoning and check their utilization by going to the zoo entrance, staff, and then janitors. The goal is to get them as close to 100% as you can. But that is difficult since it doesn’t update in real time. I just tweak them every few in-game weeks and add more if I get a notification that I need more.

For keepers, it depends on your enclosure set up. If you have smaller enclosures, one keeper should be fine with 2 enclosures. If you have larger enclosures OR have habitats with a lot of animals that poop constantly, then one per enclosure.

A tip to help is to fill the entire enclosure with enrichment or decor besides a few squares right in front of the gate. The animals can walk through everything but the poop can’t sit in a space where something else is so it teleports to the front where the keepers can quickly clean it up instead of taking extra time to walk around the enclosure. If you do this method, make sure you use the collision heat map to ensure that every space besides right in front of the gate is full or the poop will be trapped and the keepers won’t be able to reach it. (for some reason the animals can walk through decor and enrichment but the keepers can’t).

The last huge tip for staff efficiency is subways! Put them everywhere! The closer to the enclosure gates the better and one should be by the storehouse (where the animal food is stored) so the keepers can go to the storeroom, hop in the subway, and go to the enclosure quickly. The style of subway doesn’t matter, that’s up to personal preference though.

Egor Opleuha
About Egor Opleuha 7721 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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