In this little guide I’ll show you how to rebind buttons on a gamepad via config file.
Guide to Rebind Buttons
Configuration
- Go to the main menu of the game in the control settings and change any key in the keyboard settings. This will create an Input.ini file.
- Go to:
<path-to-game>\Atlas\Saved\Config\WindowsNoEditor. - Open Input.ini with Notepad.
- Look for the line [/script/engine.inputsettings] and paste the following code below it.
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=D,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=W,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=Gamepad_RightTriggerAxis,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=LeftShift,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=RightShift,Scale=1.000000)
AxisMappings=(AxisName="Player_Crouch",Key=LeftControl,Scale=1.000000)
AxisMappings=(AxisName="Player_Crouch",Key=Gamepad_FaceButton_Right,Scale=1.000000)
AxisMappings=(AxisName="Player_Grab",Key=E,Scale=1.000000)
AxisMappings=(AxisName="Player_Grab",Key=Gamepad_FaceButton_Left,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontalMouse",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Gamepad_RightY,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="Player_LookVerticalMouse",Key=MouseY,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=D,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=W,Scale=1.000000)
ActionMappings=(ActionName="Debug_Teleport",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Exit",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Exit",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Select",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Select",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_CameraToggle",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_CrouchToggle",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Run",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Restart_Level",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
In this example I show how it configured on mine gamepad. This can be changed to your liking.
Here’s a list of the gamepad buttons:
Gamepad_FaceButton_Left - Button X
Gamepad_FaceButton_Right - Button B
Gamepad_FaceButton_Top - Button Y
Gamepad_FaceButton_Bottom - Button A
Gamepad_Special_Right - Button Start
Gamepad_DPad_Left - DPad Left
Gamepad_DPad_Right - DPad Right
Gamepad_DPad_Up - Dpad Up
Gamepad_DPad_Down - DPad Down
Gamepad_LeftX - Left Stick horizontal
Gamepad_LeftY - Left Stick vertical
Gamepad_RightX - Right Stick horizontal
Gamepad_RightY - Right Stick vertical
Gamepad_LeftTrigger - Left Trigger
Gamepad_RightTrigger - Right Trigger
Gamepad_LeftThumbstick - Left Stick Button
Gamepad_RightThumbstick - Right Stick Button
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