All maps of Metal Gear. Keys, items and a little bit informations.
Introduction
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Metal Gear is a surprisingly large game despite its small data size. The game is made up of individual screen sectors. When you combine these sectors, you get a view of a vast map of buildings and structures.
In 1987, this map was absolutely impenetrable without a game guide. Luckily, this version is a bit modified and lightened up…
Here are some points and tips to help you navigate the maps for completing the game.
- There are a total of 8 cards in the game. They are scattered throughout the maps and can be used to open locked doors.
- The individual sections of the map are separated by elevators. The elevators are labeled A-F, and there are 4 of them in the game. Two of the elevators can only move in one direction.
- In some places on the map, you need to use a transmitter with the correct frequency to spawn an item or open a door.
- All consumable items respawn, so you don’t need to worry about running out.
- Enemies also respawn so keep that in mind
Map 1
Here the game begins.
Map 2
Map 3
Map 4
Map 5
Map 6
- In a room without light, use a flashlight.
Map 7
From Map 1, use card 4 to get to the south side of this map.
- Turn on here mine detector and keep going up.
Map 8
Map 9
- After a scorpion bite, use an antidote.
Map 10
Legend
Metal Gear is quite a challenging game, even though this version is modified and simplified.
I believe the maps can help someone!
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