Mystwood Manor – Tarot Cards Guide

The best tarot cards in the game.

Guide to Tarot Cards

You can equip the MC (main character = you) and every girl with up to 3 cards. There are male cards only for the MC and female cards only for the girls. You can trade in your destiny points at Isabella hut in the evening or at night.

  • Lesser offer (requires tier 1 destiny bar).
  • Greater offer (requires tier 2 destiny bar).
  • Superior offer (requires tier 3 destiny bar).

Do not waste destiny points and go for the superior (3) cards before you have the trait attuned. More infos in the chapter Lake.

If you collect all cards of all 3 ranks you get a bonus scene with Isabella and an achievement.

Best Cards for the MC

Best general cards for the MC

  • The Chosen One (3): All guests award 15% more money, reputation and destiny points.
  • The Visionary (2): All guests award 15% more money, reputation and destiny points.
  • The King (3): All guests award 15% more money.

We want more money and destiny points, this 3 cards give us +40% money and +25% destiny points. Reputation is less important.

Best special cards

  • The Builder (2): Reduces all construction costs by 20%.
  • The Fortune Teller (3): Reveals the correct answer during guests interactions (works not with bets).
  • The Seer (3): Allows you to redraw your tarot cards three additional time for each reading.

Micro Management

  • You can use the Fortune Teller in the morning and in the afternoon.
  • In the evening you should switch to The Seer if you go to Isabella or if people are going to check out in the next morning switch back to The King (for the money).

It’s really sad that you can’t save different equip variants for the MC and his girls.

Girls

Best cards for the girls

  • The Wicked (3): This girl requires no longer energy for work.
  • The Socialite (1): This girl increases all guest satisfactions by 5% when resting.
  • The Servant (2): This girl requires 50% less energy for work.

A girl has 100 energy and consumes normally 25 points in a work shift and at night 50 energy is recovered.
If you move the card The Wicked from one girl to the next in every shift it’s possible for 3 girls to work 3 shifts and wake up with 100 energy at the next morning.
The Socialite is another candidate for micro management. I leave the third slot empty for these cards.

Work bonus cards

There are a lot of cards with a 5% work bonus, most of them give only a bonus for one specific.
But some give more than one category than 5% bonus.

The Temptress (2): works in every category

  • The Innkeeper (1): kitchen, restaurant and bar (good for Amber or Kay).
  • The Athlete (2): gym, yoga and pool (Annika or Catalina).
  • The Courtesan (3): sauna, massage and club (Hanna) (Not in the picture).

No girl works in all 3 categories of one card, 2 is the max.

Experience cards

These cards are more valuable the earlier you get them.

  • The Librarian (3): The girl gains 100% increased experience when working.
  • The Historian (2): 50%.
  • The Scribe (1): 25%.

Reduced wages (salary)

This are clearly cards from the category: Not important, but nice to have.

After the night from Sunday to Monday you have to decide which of the girls you wish to hire for the next week. Wages for the week are paid in advance.

You can equip these cards Sunday evening and remove them Monday morning to get the full reductions.

  • The Bride (3): 100% (the girl works the week for free).
  • The Lover (2): 50%.
  • The Accountant (1): 25%.

The Best Lesser Cards (Rank 1)

You should start with some rank 1 cards to fill your slots. The worth of the cards for the player changes with the game time. The Socialite is only number 3 in early game, but later it’s one of the best of all cards.

My advise

First aim for the really good cards.

When you have only 1 redraw left and see one of the cards in the list: Take it!

  1. The Prodigy
  2. The Beggar
  3. The Socialite (must have)
  4. The Innkeeper (must have))
  5. The Host
  6. The Wench
  7. The Barkeeper
  8. The Scribe
  9. The Cook
  10. The Drunk

The Best Greater Cards (Rank 2)

My advise

First aim for the really good cards.

When you have only 1 redraw left and see one of the cards in the list: Take it!

  1. The Builder (must have)
  2. The Visionary (must have)
  3. The Servant (must have)
  4. The Merchant
  5. The Temptress (must have)
  6. The Athlete (must have)
  7. The Historian
  8. The Strong Woman
  9. The Fire Eater
  10. The Herbalist

The Best Superior Cards (Rank 3)

My advise

First aim for the really good cards.

When you have only 1 redraw left and see one of the cards in the list: Take it!

You need all these cards.

  1. The Wicked
  2. The Chosen One
  3. The Seer
  4. The King
  5. The Librarian
  6. The Courtesan
  7. The Fortune Teller
  8. The Mermaid
  9. The Contortionist
  10. The Dancer

The Lake, Attuned

The lake is not only a good place for fishing, you can get there also the very good trait Attuned.

For this you should visit the lake at night.

The effect of Attuned: Destiny points that exceed the limit, will now be stored for future use. Do not go for the superior cards (rank 3) before you have this trait!

I hope you found this useful!

Egor Opleuha
About Egor Opleuha 4440 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

9 Comments

  1. very good guide, but you are missing the scented candle item that you can get from the Attic which gives the boost to Yoga.

    • I’m glad you found the solution for the first problem.
      There is a tip what to do when you hover the mouse over the ‘i’ with the blue background in the progress screen. You can see these tips only if you haven’t solved the scene so far.

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