Guide to Starter Characters
Lab Rat
No starting item
Actions
- Inconspicuous (Reaction): Intruder attacks someone else instead of you or do not roll for noise in darkness during intruder bag developement of event phase.
- Weird Metabolism: Discard contamination card to draw 2 cards or discard slime marker.
- Basic Repairs: Discard a malfunction marker from the room you are in.
- Sensitive Hearing: Discard or place a noise marker.
- Feel of the Dark (Reaction): Ignore darkness effect of an event or ignore surprise attack in darkness.
Quest Item
Wail: Remove or place noise markers in the section you are in.
Sentry
Starting Item: SMG
Actions
- Quarantine: Close all doors leading to any room remotely from a computer.
- Stun: Force a character in same room with 3 or fewer cards in hand to discard all or discard a weapon to force an intruder to retreat.
- Repairs: Discard a malfunction marker from the room you are in.
- Defense Plan: Use a white/red room for free or look at 2 unexplored rooms.
- Facility Tour: Move yourself and 1 other character to an adjacent room.
Quest Item
Battle Suit: Ignore slime and fire damage. Can escape without rover.
Survivor
No Starting Item
Actions
- Desperate Attack: Receive a Contamination Card and deal 2 injuries to an intruder.
- Distraction: Discard an item to escape a room without intiating an attack.
- Obstinate: Draw Cards for each serious wound you have or dress a seroius wound.
- Repairs: Discard a malfunction marker from the room you are in.
- Vents: Move to a room connected by a vent an adult intruder will surprise attack you.
Quest Item
Assault Rifle
Xenobiologist
Starting Item
Probe Arm: Get sample(carcass) or repair probe arm with toolbelt.
Actions
- Vivisection: Injure an intruder, add 1 injury for each 2 knowledge you have.
- Field Experience: Gain 1 knowledge and rooms item counter will be reduced by 1 or choose next event draw 2 random events put 1 on top and 1 on bottom (requires knowledge 4) or choose next attack by drawing 2 random attack cards put 1 on top and 1 on bottom (requires knowledge 6).
- Pheremones (reaction): Discard egg or carcass and Intruder attack will be ignored and all characters in the room receive slime markers. Or with knowledge 6, choose another character to be the target of this attack.
- Rushed Analysis: All contamination cards in hand will be scanned, all uninfected cards will be removed and gain 1 knowledge if any are removed this way. If any cards are infected start infection procedure.
- Workspace Plan: If you are in a white/green room you can use the room action for free or check 2 unexplored rooms.
Quest Item
Overmind: Control 1 intruder on map (requires knowledge 8), you will pass after this action.
Hacker
Starting Item
Smart Gun: blanks are treated as injury.
Actions
- Neuralink: Use computer action in any powered room even without a computer in room or use computer in an unpowered room.
- Bypass: Perform any number of computer actions in undamaged powered room.
- It Works For Me: Room will be repaired then use computer action in powered room with computer.
- Recharge: If you are in a powered room add 2 ammo to selected energy weapon.
- Master Plan: If you are in a powered undamaged room with a computer use room action for free.
Quest Item
Cheat Codes: Use in archive. Initiate self destruct or open/close 3 doors or swap 2 css tokens.
Janitor
Starting Item
Nail Gun: Shoot intruder or repair room.
Actions
- Jury-Rigging: If you are in a yellow room item counter will be reduced by 1. you can choose Flamethrower, Enviro-suit or Taser.
- It Should Work: Use damaged room even if there is a malfunction or use an unpowered computer if the room is not damaged.
- Clean Up: Repair or put out fire in room you are in.
- Emergency Key: Open or close undestroyed door or use elevator even if unpowered.
- Maintenance Plan: If you are in a white/yellow room use room action for free or check 2 unexplored rooms.
Quest Item
Water Lance: Retrieve from decon room. 3 uses allows to scare intruder, reload with reagent.
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