This short guide contains few useful hints that may help you in the No Plan B during gameplay.
Tips and Tricks
- Careful when using any kind of throwable on a floor above first. I’ve learned the hard way that they can sometimes leak to the floor below, and hurt civilians or operators.
- Try planning missions with room for error, like less tight angles so agents don’t botch throws, or ensuring every agent ends up on an objective, or checking an angle that was already checked by a previous agent. Helps ensure better outcomes in the events of delays and deaths.
- Throwing grenades on top of objects like desks allows the radius to affect the room almost unimpeded.
- Investing into a character with grenadier 3 is a good move, because it makes missions with low agent counts a breeze, and compensates the loss of grenades if you like using shields.
- Paparazzi 1 is a useful skill, but I’ve noticed you have to be careful when running in before the flashbang hits, because enemies can still react and shoot you before it goes off. But it works well with good timing for that extra bit of edge.
- I also usually pair awareness with designated marksman 3 when it can help me shoot through a few more windows with snipers. Otherwise I pick edgy.
- The awareness skill is great for rear security, it lets you cover your rear from flankers with less agents, and less blind spots.
Try and sync the speeds of agents you want working together. With the new attachments, this is easier to do. For example, an agent with the tank 2 skill, riot shield, and a handgun (one that does not affect speed) will have the same speed as an agent with a -20% move speed penalty, like certain smgs and shotgun. This helps alleviate the issue with agents hiding behind a shield bumping into the shield agent because of their faster movement.
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