Ori and the Blind Forest – How to Easily Get The Supersonic and Immortal Achievements

Just a quick tip on the way I figured out to guarantee both these achievements in one playthrough, without having to reset to the beginning when you fail.

Directions

Сrеdit gоеs to Nat the Chicken !

Here’s how you can guarantee Immortal and Supersonic in a single playthrough. This strategy serves to get around the autosave that occurs each time you die and respawn, by taking advantage of the amount of control the game gives you over your save files in the main menu. It’s effectively a “segmented” approach, where you can decide on where segments begin and end and retry each one as many times as you like, and only the last try will be counted.

Please note, it’s recommended to play through the game casually before this, so you know the map layout, where to go to progress, and any easy item locations you may want to grab along the way.

Also, this does NOT apply to Definitive Edition’s One Life mode or the associated Unhinged achievement.

To get started:

  1. Make sure you have at least two save slots open, preferably next to each other.
  2. Start a new game and skip the prologue.
  3. Pause and exit to the main menu.
  4. Copy the save you just made into a new slot.
  5. Reload either slot and start progressing. Try not to die, and don’t dally!

Any time you want to “lock in” your progress (or simply avoid watching a long cutscene again), follow these steps:

  1. Save the game.
  2. Check your death count in the pause menu to make sure it’s 0. (If it’s not, instead follow the steps below to “reset.”)
  3. Quit out to the main menu.
  4. Copy the current save (the one with a higher time shown), and overwrite the other one with it.
  5. Reload either slot and continue.

Remember, if you don’t do this and then die, you’ll have to go back to the last time you did it.

When you inevitably die, or when you decide you want to “reset” to the last time you “locked in,” follow these steps:

  1. Quit out to the main menu.
  2. Compare the times shown on the two slots you’re using.
    • If they’re exactly the same, the game didn’t save any new progress or deaths, so reload either slot and continue.
    • If they’re NOT the same, copy the one with the lower time and overwrite the other one, then reload.

This should set your deaths back to 0, and it should also reset your timer to where it was when you last locked in.

You’ll find that most of the game takes much less time when you don’t count any failed attempts, making it much easier to finish it within the 3-hour limit, but you can also feel free to reset any time you think you’re taking too long, took a bad route through a non-linear section, or went for a powerup or side path and then decided it wasn’t worth it. If you forget which way to go, lock in before trying a path, and then reset if it was the wrong one. Just keep an eye on the timer to gauge how long you have left.

For reference, in my playthrough, I entered the Ginso Tree after the half-hour mark, and still made it to Misty Woods before the one hour mark. I collected about half the Life Cells and a good number of Ability Cells and Spirit Light, managing to max out the attack branch of the ability tree so I didn’t feel underpowered in Mount Horu. My final time was just over two hours. If you’re on this pace, you have plenty of time.

Another option is to combine this playthrough with the Elite achievement and avoid using any ability points; this saves you time because you don’t have to go for Ability Cells or Spirit Light at all (if you get one, you can reset), but I think it makes things much more frustrating in late game, partly by forcing you to reset more often. I personally opted to do a separate playthrough for that achievement, in which I was allowed to die and take as long as I wanted.

Volodymyr Azimoff
About Volodymyr Azimoff 13787 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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