Predecessor – Surrendering in Game: Pro Tips

Tips to Surrendering in Game

Сrеdit gоеs to Tomura Shigaraki!

General

So right now almost every single game ends in a surrender and I get it you got killed once or twice and your down a bit of CS. Keep in mind though if you learn the value of the minions in gold and the value of kills and assists, You can actually kind of quick estimate how much gold each player has gained and how far you are ahead or behind.

So in general MOBA you never take a 1v1 fight against a person who is ahead in level, You never take a fight against a person who is 1k+ gold ahead on items and your game isn’t really doomed for a loss unless the gold swing is about 8k+ which isn’t going to happen in your games much unless you get a dude like me in there lol

So in MOBA games when you die so many times in-game you stop actually being worth any gold and you are behind, The thing to do here is actually just farm your CS safely and you have to wait for a group fight also known as a team fight. A team fight is your chance to try and sway the odds in your teams favour and maybe you pick up a kill that helps you get back into the game.

Tips

Right now I see people surrendering after only 1 death lol that’s not enough gold to justify giving up. I had a match where my team was down 12k Gold and we still won because it was like 40+ minutes and the enemy team did Orb prime and I wiped them with one ult.

There are many ways to win a MOBA getting kills isn’t the only way. Many times pro gamers actually go like 0/2 lol and will still win because there like 100 CS up. CS is worth more than a kill if you get a head, The exp is also the most important value in a MOBA game because in code most often damage and resistances are also including with [current player level] so being up in level also improves your damage against people.

When you attack minions that aren’t red health this will actually push your lane towards the enemy turret, It means if it freezes outside of turret range you have to walk further away from your own turret to farm making you easier to gank from the jungle that’s called wave freezing in a bad spot.

Freezing is a term used where one side has frozen the minion wave closer to his own turret and as long as your side of minions always has 1 more minion than theirs then it will never push back towards your turret unless you push the wave to under their turret or you kill them. Freezing most often has to be done by using Hp tho to tank the wave, It’s a bit harder to do in this game because of how the minion aggro works but it can still be done and make you really vulnerable so watch out for that and push it in ASAP and back off after pushing it in under turret the minion wave will always then start pushing towards you.

These are just some basic principles of MOBA games but they are actually very important because a good player will always take advantage of it. I never do unless it’s ranked cause for me it’s just practice but not every player is the same.

Another thing to always remember though, Your teammates are people too and we all make mistakes or miss click lol some people need to warm up before they become good in a match, That’s different for each player but I’ve played against some of the best players in the world in my time and some of those people are world champions and some of them don’t even really become good in a match until after 10+ minutes cause they need to warm up.

Defending the base, When you guys are down to just your inhibitors and the enemy team still has towers, Unfortunately you have to accept the fact that you are no longer allowed to leave your base or travel through the jungle unless your going as literally 5 because everything on your side of the jungle will be warded. You defend your base until you force the enemy team to fight you, If you win the team fight that’s your chance to then go into the map again and take everything from the jungle or push towers, That’s the reward you get for defending your base on the back foot.

There is a thing in MOBA games called control or priority so it’s a term given to a state of the lane or the state of the jungle to determine “who is allowed to move” for example, If your top lane ally has the wave pushed into enemy turret and your bot lane ally has the lane pushed into turret, That means your jungler is allowed to take any buff he wants and you should also be watching your jungler too at this point because if he gets attacked by the enemy jungler you should rotate and help, What this does is it forces the opponents to make a decision they can either come help their jungler which means they will lose the minions under turret thus putting themselves a tiny bit behind to help or they will farm the wave and nobody will show up to help him, Making it an easy kill or an easy Fangtooth take. If the opposite happened though, Your jungler needs to recognise himself that he probably won’t be getting help if he fights so he shouldn’t be committing to a fight at all.

If you find yourself with nothing to do in lane because the wave is at their turret well this is the time you use to recall and buy your items since you won’t lose any minions or take a stroll and rotate to mid to gank them or ward important areas of the jungle.

Here are some important areas of the jungle I’ve found so you can learn yourself how best it is too ward, I used to do support for a pro team on League Of Legends so I’d take my advice on warding lol

Most people currently are warding just behind the purple walls in jungle these are probably the worst places to ward in general for a very specific reason, If the junglers that close to you before you seen it your probably dead anyway lol, Most jungle characters are known as “Gankers” so a gank is when somebody who isn’t supposed to be in your lane comes from behind you in your lane to try and get gold from you by killing your champion that’s called a gank, You need to see this coming from further away because most junglers are given the tools to close long gaps or to stun people or go invisible so they can actually effectively gank champions.

Instead try warding a jungle camp you know he will do, Try warding the narrow step hallways he has to take in order to get to your lane from his own jungle, Ward his buffs because he’;s probably going to take a buff before coming for you lol and when you hear the noise of a ping, Look at your map and see if you see him, This gives you vital information of what direction he will be walking in and where he currently is, Probably one of the most important information in the game for an entire team is knowing where the enemy jungler is at all times because if the jungler is bot lane for example then that makes it easier for Off-lane to then start a fight because he knows the enemy jungler won’t be there and vice versa.

The only time you want to ward behind that purple wall is if there is a fight happening between that wall and into the lane from the jungle so if both teams are fighting each other from that point of view then obviously you will need to ward it cause seeing them is important.

This is definitely my last post but if you take these few basic things into account and play the game a lot slower and be less kill hungry depending on your role and champ btw then you will learn a lot more about MOBA games and you will be able to stand up to good players and become a good player yourself.

Egor Opleuha
About Egor Opleuha 7604 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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