Ravenswatch – Armour Functionality

This guide presents the amount of damage reduction you get from every point of armour, and the formula for calculating it yourself.

Armour Functionality

All credit goes to Shotgun Crusader !

Damage and vitality simply give +1% damage and max health respectively per point, while armour has a formula for how much damage reduction it gives.

It can be calculated as (ARMOUR x 100) / (100 + ARMOUR), so to find the damage reduction for 20 armour you would do (20 x 100) / (100 + 20), becoming 2000 / 120, resulting in 16.6% damage reduction.

Armour to DR Chart

Armour PointsDamage Reduction (%)
10.9
21.9
32.9
43.8
54.8
65.7
76.5
87.4
98.3
109.1
119.9
1210.7
1311.5
1412.3
1513
1613.8
1714.5
1815.2
1916
2016.7
2117.3
2218
2318.7
2419.3
2520
2620.6
2721.3
2821.9
2922.5
3023
3123.7
3224.2
3324.8
3425.4
3525.9
3626.5
3727
3827.5
3928
4028.6
4129.1
4229.6
4330.1
4430.6
4531
4631.5
4732
4832.4
4932.9
5033.3
5234.2
5435.1
5635.9
5836.7
6037.5
6238.3
6439
6639.8
6840.5
7041.2
7241.9
7442.5
7643.2
7843.8
8044.4
8245
8445.6
8646.2
8846.8
9047.4
9247.9
9448.4
9649
9849.5
10050
10551.2
11052.4
11553.5
12054.5
12555.5
13056.5
13557.4
14058.3
14559.2
15060
15560.8
16061.5
16562.3
17063
17563.6
18064.3
18564.9
19065.5
19566.1
20066.7
22569.2
25071.4
27573.3
30075
32576.5
35077.8
37579
40080
42580.9
45081.8
47582.6
50083.3
Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

3 Comments

  1. Doesn’t this mean the quick mental math for armor can be done with “effective health added” as well? 100 armor = 50% damage reduction, or effectively 100 extra health if you were at 100 health. This continues all the way up to the highest example number on the table with 500 armor. 83.3% damage reduction is effectively equal to taking 1/6 of the damage, so your effective health would be 600 (with 100 hp).

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