Return to Monkey Island – Speed Runner Walkthrough Guide

Hello, this is a step by step walkthrough for each part of the story in order to progress only through the main story objectives and finish the game as quickly as possible.

Complete Speedrun Guide

Recommendations

  • Play on Casual mode (easier/less puzzles).
  • Use the “.” button to skip dialogues.
  • Use the “ESC” button to skip cinematics.
  • Use double clicking on the LMB to run faster.
  • Choose the last line during (most) dialogues in order to progress / end the conversation faster.

Warning: This is a complete walkthrough guide containing all of the major spoilers of the game. This guide is intended for those who already finished the game once.

Prelude – An Unexpected Story Begins

  • Talk to Chuckie.
  • Go to the Scurvydog Shack and get the pegleg outhouse key.
  • Exit the Scurvydog Shack and combine the pegleg outhouse key with the outhouse door.
  • Enter the outhouse and pick up the slug (that looks like a coin).
  • Go to the Scurvydog Shack and give the slug/fake coin to the vendor to receive 2 Scurvydogs.
  • Exit the Scurvydog Shack and go to the right after “your parents”.
  • Head through to the end of location to the right until reaching the purple wooden fence door.
  • Open the door and go to the bench on the right where Guybrush is sitting.

Part I – A Friendly Place

  • Head down to the docks after ending the dialogue with the Lookout.
  • Enter Scumm Bar and talk to the 3 new Pirate Leaders and exhaust their dialog lines.
  • Head to the left on the pier where LeChuck’s ship is located.
  • Talk to Iron Rose (Quartermaster), say that you want to be a swabbie and expose yourself as Guybrush.
  • Return to the Scumm Bar, enter the Kitchen and talk with the Cook and choose mop related dialogue.
  • Get the untangled string item on the mini pier to the right side of the kitchen.
  • Go to the Low Street and exhaust Elaine’s dialogue.
  • Go to the International House of Mojo, exhaust the dialogue with the Voodoo Lady.
  • Pick up the following items: the frog and the knife and interact with the disguise box.
  • Go to the Govenor’s Mansion and exhaust Carla’s dialogue option to exit the conversation.
  • Read and attempt to borrow the book “Ingredients” from the bookshelf.
  • During the sword fight with Carla say “I’m sorry”.
  • Give Carla the frog and then borrow the “Ingredients” book.
  • Go back to the cook in the kitchen of Scumm Bar and give him the “Ingredients” book.
  • Combine the knife with the cook’s mop.
  • Go to Wally’s Maps-n-More shop, give him the wooden scrap from the cook’s mop.
  • Get the 2 monocles from the table and combine them in your inventory.
  • Go to the forest and follow the path given by the map that Wally made.
  • Combine the knife with the mop tree to obtain a mop handle.
  • Go to the Museum of Pirate Lore and use the 2 monocles on the display case lock to obtain the serial number.
  • Go to Locke Smith and give her the serial number to obtain the display case key.
  • Get the crackers from the table in Locke Smith’s shop.
  • Go to the Museum of Pirate Lore, give the crackers to the parrot, then use the display case key on the lock and steal the eyepatch.
  • Go to the Internation House of Mojo and give the eyepatch to the Voodoo Lady to have the eyepatch enchanted.
  • Go to the pier where Lechuck’s ship is located (do not have the Quartermaster be on the screen), combine the untangled string with the mop handle and use the enchanted eyepatch
  • Give the mop to the quartermaster while disguised.

Part II – A Dangerous Journey

  • Get the pamphlet, take the ghost chicken feed and feed the chicken on the right of the screen with it (not the one with the egg).
  • Grab the mop, swab the grease and use the mop with the grease on the porthole; do this 3 times.
  • Escape through the porthole, go to the right of the screen and climb the ladder to the upperdeck.
  • Go the middle of the ship to trigger the conversation.
  • Go back to the hold, open the box and take Murray with you.
  • Go back to the upper deck through window (Gullet will not let you get out of the Hold) and go into the ship (lowerdeck).
  • Use Murray with the washing machine next to LeChuck’s cabin to flatten Murray.
  • Go to the Upperdeck and use flattened Murray with the cauldron.
  • Go up the crow’s nest and look through the spyglass until descovering Madison’s ship.
  • Go to Iron Rose and tell her your idea about reaching Monkey Island.
  • Talk to Iron Rose once again about what should you do to change her vote.
  • Give her the pamphlet to get her vote.
  • Climb down the ladder in front of the ship, while on the side of the ship go to the left until reaching the rudder.
  • Climb down the rudder and take the knife out of Gullet’s back.
  • Climb up, go through the porthole and climb up towards the lowerdeck.
  • Give the knife to Flair to get her vote.
  • Go to the ship’s galley, talk to Putra and ask her all the “chef” related dialogue options until she places the request for promotion papers on the table.
  • Ask Putra about her vote and you will find out that she remembers that she will vote whatever Iron Rose will vote.
  • Get the promotion papers from the table and go to LeChuck’s cabin.
  • After kicking you out, enter LeChuck’s cabin once again and talk to him to receive the First Swab’s Report.
  • Use the First Swab Report on the rat near LeChucks cabin.
  • Go to the Ship’s galley and use the First Swab Report on anything in the kitchen.
  • Go to the Hold and use the First Swab’s Report on the chicken poop and the greased porthole.
  • Go to the Upperdeck and use the First Swab’s Report with the mess near the cauldron (red potion spillage).
  • Give the completed First Swab’s Report to Iron Rose in order to receive more paperwork in return.
  • Combine the Putra request for promotion paper with the received paperwork from Iron Rose.
  • Go up the Crow’s nest, talk to Flambe and find out his favourite food.
  • Go to LeChuck’s cabin and give him the combined paperwork.
  • Go to the ship’s galley and give Putra her stamped request for promotion.
  • Talk to Putra to make you some Scorched Alaska and get the Scorched Alaska from the table.
  • Go to Crow’s nest and give Flambe the Scorched Alaska.
  • Get the book of jokes that Flambe throws on the crate after giving him the Scorched Alaska.
  • Go to the Upperdeck and give the book to Apple Bob.
  • Go to the bell in the back of the Upperdeck and ring the bell twice.
  • While LeChuck is yelling at the crew, go to Lechuck’s cabin and use the mop map with the map on the desk to swap them.
  • Go back to the bell in the back of the Upperdeck and ring the bell once.
  • After winning the votes, combine flatten Murray with the cannon and fire the cannon.
  • Use the last lines of the dialogue with LeChuck.

Part III – Return to Monkey Island

  • Go to the right towards Monkey Island until reaching the beach.
  • Take the skull to the left of the beach and go into the jungle.
  • Go to the red berry bush and follow the map of the Secret of Monkey Island until reaching the X marks the spot location and grab the shovel.
  • Go after the Madison crew at the Giant Monkey Head, take the skull on the rock and take the daisies near the wooden fence.
  • Talk to Madison’s crew and find out what you need for a disguises to enter LeChuck’s ship.
  • Go to the volcano beach, take the skull on the left of the shore.
  • Head underwater in attempt to return to LeChuck’s ship.
  • While underwater go to the left until passing LeShip’s anchor and grab the skull.
  • Climb up the anchor and go to the rudder.
  • Help Gullet complete his poem by selecting: Germs ; Roses and Snack.
  • Talk to him again and ask him to give you his Poem book.
  • Leave LeChuck’s ship and go up to the flat cliff on the map and take the skull.
  • Go to the beach with the shipwreck and get the skull on the beach.
  • Go to the Giant Monkey Head and give Madison’s crew Gullet’s poem book to transform it into a disguise book.
  • Return to LeChuck’s ship on the side of the hull and recite the poem book to transform into Gullet.
  • Climb to the Upperdeck, talk to Flair, go to LeChuck’s cabin and steal LeChuck’s journal.
  • Go back to the Lowerdeck and grab the sheet music on the wooden barrel near the trapdoor towards the Hold.
  • Go to the ship’s galley and talk to Putra to find out LeChuck’s favorite dish and make it for you, only to find out that she doesn’t have any daisies.
  • Give her the daisies and take LeChuck’s favourite dish from the table.
  • Go to the Giant Monkey Head to Madison’s Crew, to the right there is Murray impaled on a wooden pole and 6 other wooden poles.
  • Place all the 6 skulls on the wooden poles and take the arm bone from the ground.
  • Interact with LeChuck’s journal from the inventory and find his catchphrase and remember it.
  • Talk to Madison’s crew and tell them that you know everything needed.
  • Inspect the music sheet to see the notes that you need to play on the skull’s impaled on the wooden pole and remember them.
  • Use the arm bone on every skull to see what musical note corresponds to which skull.
  • Reproduce the note from the music sheet on the impaled skulls to complete the puzzle.
  • Select the dialogue lines that match LeChuck’s catchphrase from his journal.
  • Eat LeChuck’s favorite dish by selecting “Okay…”.
  • Choose the last line of dialogue to be thrown of the cliff.
  • Grab the ship repair manual and Murray and head to the beach with the shipwreck.
  • Use the ship repair manual on the shipwreck.

Part IV – Things Get Complicated

  • Take the cookbook from the table near the crying cook at the destroyed Scumm Bar.
  • Go to the International House of Mojo in Low Street and confront the Voodoo lady.
  • Go outside of the International House of Mojo and talk to Widey Bones to learn about the 5 Golden keys.
  • Go to Wally’s Maps-n-more and ask for a sea map in order to be able to navigate the sea and travel to different islands.
  • Go to the Jail in High Street and talk to Otis and find out where Stan is, you will find out that Stan is located in the Ice Quarry on Brr Muda Island.
  • Go to the Governor’s Mansion, give Carla back her cookbook and take the “The endless tale of the voyage that would not end”.
  • Go to the Shipyard and take the picture of Stan from his destroyed former shop.
  • Go to the Lookout and take the firewood on the ground.
  • Go to the ship, reach the sea and sail to Scurvy Island.
  • Go to the camp in the north of the island map, take the picture frame with Elaine’s picture and the note from the table.
  • Read the note, find and go to Elaine’s location on the map.
  • Talk to Elaine, ask her about her project to receive a scurvy flyer.
  • Take a few limes from the basket near the trees.
  • Go to the top right of the map where there is a nest located.
  • Take the picture of Guybrush from the nest.
  • Access the picture frame and combine the picture of Stan (left) with Guybrush (right).
  • Open the sea map from the inventory and head to Brrr Muda Island.
  • Once stopped by the Judge, just check the last box and sign the form in order to be able to reach Brrr Muda Island.
  • Go to the Ice Quarry on Brrr Muda Island and talk to the guard, tell him that you’re doing a social call and ask to see Stan.
  • Show the guard the picture frame with the pictures of Stan and Guybrush.
  • Enter the Ice Quarry and reach the end of it where you will find Stan.
  • Give Stan the scurvy flyer received from Elaine.
  • Ask Stan to bust him out of the Ice Quarry in order to receive the judicial order.
  • Use the 2 monocles on Stan’s shackles in order to receive the serial number code.
  • Use the small tunnel on the left of Stan in order to find out it’s a secret exit out of the Ice Quarry.
  • Go to the top of the Ice Castle and enter the Queen’s throne room.
  • Take the matches between the wood and the fire.
  • Talk to the Queen and find out that to get her golden key you need to beat her in 3 challenges and become a Queen.
  • Challenge her to the Heartiness Challenge in order to unlock the town hall and find out what type of fish you need for the challenge.
  • Open the sea map from the inventory and head to Barebones Island.
  • Give Ned the judicial order from Stan and take Ned’s financial records in order to receive Stan’s audited financial records.
  • Open the sea map from the inventory and head to LeChuck’s ship.
  • Go to the Upperdeck and give the “The endless tale of the voyage that would not end” to Apple Bob in exchange for the Demon joke book.
  • Go to the Lowerdeck and into the ship’s galley and take the Demon pepper shaker.
  • Open the sea map from the inventory and head to Melee Island.
  • Go to the Fish Shop and buy the type of fish that is needed for the Challenge of Heartiness.
  • Go to Locke Smith and give her the serial number code from Stan’s shackles in order to receive a key for them.
  • Talk to Locke Smith and ask her if her mother was named “Old Mrs. Smith” and continue the dialogue until reaching the golden key from her.
  • Open the sea map from the inventory and head to Brrr Muda Island.
  • Go to the Town Center and into Town Hall, enter the room with where the Heartiness Challenge takes place.
  • Place the fish taken from the Fish Shop into the bucket.
  • Place Demon Pepper on the Bucket of Plenty and ring the triangle to start the challenge.
  • During the challenge, when prompted to have a fish on your place, take the fish from your inventory and not the bucket in order to win the challenge.
  • Enter the room with the Intelligence Challenge (Mezzanine room) and place the firewood in the chimney shaft / fireplace.
  • Use the matches with the firewood in order to start the fire and ring the triangle to start the challenge.
  • During the challenge, when the Queen looks at water drop hitting the bucket, peek at the Queen’s test paper and then quickly swap your test paper with hers in order to win the challenge
  • Enter the room with the Seriousness Challenge (Backroom) and ring the triangle to start the challenge.
  • During the challenge, when the Queen tell you her joke do not choose the “HAHAHA” dialogue line, when its your turn to tell a joke, open the inventory and tell a demon joke from the book taken from Apple Bob in order to win the challenge
  • Once you receive the first golden key, go to the Courthouse in the Town Center.
  • Give Stan’s audited financial records to the Judge and pretend to be Ned (Stan’s accountant) in order to receive a judicial order with 10 years on it instead of 1 month
  • Go to Stan at the Ice Quarry and give him the judicial order with 10 years.
  • Use the shackles key made by Locke Smith on Stan’s shackles to unlock them.
  • Choose any dialogue when Stan is changing Elaine’s scurvy flyer.
  • Take the new scurvy flyer from the table.
  • Open the sea map from the inventory and head to LeChuck’s ship.
  • Go to the Lowerdeck and take the golden key placed on a wooden crate in front of the stair.
  • Open the sea map from the inventory and sail to the Adrift Ship.
  • Talk to the quarantined pirates and show them the new scurvy flyer in order to be able to get on their ship.
  • Take the Bella Fisher flag and combine it with the sea map from Wally.
  • Open the sea map from the inventory and sail to the X marked on the map.
  • Lower the anchor and climb down it underwater.
  • Go to the right of the sunken ship, take the golden key and climb back up the anchor.
  • Open the sea map from the inventory and sail to Terror Island.
  • Head to the “unlucky place’ and take the silver key from the skeleton.
  • Go to the “mystery clearing” on the island, head to the right and take the oil lamp.
  • Go to the “twisting path” on the island, until reaching a gate with a strange sign on it.
  • Use the knife to take the strange sign off the door lock.
  • Use the silver key from the skeleton with the lock in order to unlock the door.
  • Enter the dark cave after unlocking the door.
  • Combine the matches with the oil lamp from your inventory.
  • Go through the cave until changing the scene.
  • When reaching a crossroad of 3 paths, choose the one that doesn’t have an X next to it.
  • Upon reaching the cliff in the darkness, read the sign.
  • Exit the dialogue with Herman Toothroot and grab the golden key left to his stone bed.
  • During the dialogue about the golden key, always choose the last dialogue line.
  • Open the inventory and read the strange sign ripped from the entrance gate in order to exit the cave.
  • Open the inventory and sail to Melee island using the sea map.
  • Go inside the International House of Mojo in the Low Street and use all 5 of the golden keys to open the safe near the door.
  • Select the dialogue option “A Hundred”.

Part V – Beneath the Monkey Head

  • Talk to Elaine until reaching the cavern of the Giant Monkey Head.
  • Go to the right until reaching the end of the path by the broken cliff.
  • Jump into “the lava” and enter the door to your right.
  • Grab the stone knife on the ground and head through the door on your right.
  • Pick up the stone coin, place on the monkey statue your 2 monocles and head to the next room to your right.
  • Pick up the stone crackers, pick up the stone coin, place the stone sword on the monkey statue and head to the next room to your right.
  • Pick up the stone spyglass, pick up the stone coin, place the stone crackers on the monkey statue and receive the stone mug in return.
  • Head to the next room to your right and head down the stairs where the door just opened.
  • Pick up the stone coin and head through the room to your right.
  • Place 3 coins in the chest of the statue monkey and head to the next room to your right.
  • Pick up the stone coin on the ground and place 2 coins in the chest of the statue monkey and head to the next room to your right.
  • Pick up the stone coin on the ground and place 1 coin in the chest of the statue monkey and head to the next room to your right.
  • Go down the stair through the door that has now opened.
  • Head to the room to you right.
  • Stab the statue with your knife and head to the next room to your right.
  • Stab the statue with your knife, use the stone mug from the inventory with the liquid that is pouring from the statue and head to the next room to your right.
  • Use the filled mug with the drain in front of the destroyed monkey statue.
  • Head to the left through the 3 chambers and go down the stair where the door has now opened.
  • Go to the right near the lava, read/peer at the stone slab and solve the puzzle based on the description read off the stone slab.
  • Enter the door, from the Alley go to the High Street and receive the key ring from Stan.
  • Go and close every light switch in the park using the key ring.
  • Interact with Elaine and tell her you are ready to go.
Egor Opleuha
About Egor Opleuha 4446 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

7 Comments

    • yes you can load an older save and continue from there if you made a mistake along the way or spent more time then you would of liked. Reloading a saved game will restore the timer to the moment when you created your save.

  1. Very useful thank you.

    Quick headsup:

    > – Pick up the stone coin, place on the monkey statue your 2 monocles and head to the next room to your right

    There is no coin in this room 🙂

  2. You can press M to bring up the ‘map’ which takes you out of the area you’re in straight to either the Melee Island overworld, or the map of all the islands later on. That should shave off some minutes for you, not having to double click to leave areas. When you’re underwater Guybrush will say ‘I can’t open the map here’ but in lots of other places it saves a lot of time not having to run through several areas to get back to the ‘overworld’.

  3. “Which of these cannot be found on the ocean floor?” Question has apparently multiple answers, I got “a diving suit” as a correct answer.

  4. Thanks for keeping it spoiler free 🙂
    Those missable achievements can be scary, although I guess it’s the kind of game I’ll play through more than once, like all of the previous ones

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