SaGa Emerald Beyond – Useful Tips and Tricks (Spells, Bosses and Power Up)

This guide will help you to understand some game mechanics and how to use it.

Tips and Tricks

How to learn spells

The tips state the following:

If your skill level in an element is 1 or higher, casting a spell of that element gives you a chance to learn one of its spells, with the chance increasing the higher your magic skill, intelligence, and corresponding skill level in the element.-

Now, I know what people really want in anything is a personal testimony. Just now, Lita learned Wall of Air. The following are true:

  1. She learned this after battle, not during.
  2. It is the Wood Element, which matches Gravity Bind, the Wood magic I used.
  3. She already comes with Gravity Bind. It is NOT given to her through roles or equipment.
  4. Her Wood Element is 5, Magic Skill is 6, and Intelligence is 29.
  5. It took MANY battles just to get this to happen, but I’m only in my chosen second World.

At the very least, the in-game Tip seems pretty accurate.

How to power up

Some worlds have repeatable battles to grind on. Make sure you’re upgrading your items and progressing your trading levels. Also, try different formations and switch up your tactics a bit to see if that helps.

The game is designed to be replayed and you can carry over everything except recruitment into New Game +, so there are some options that are clearly not intended to be particularly possible on a first playthrough. There are many red Visions with repeatable battles, but grinding likely won’t work because the battle rank and thus the rewards will stop scaling until you move on to the next world at some point.

Infinite Grinding Easy Battles for BR

Since easy battles don’t increase your BR, can’t you grind them forever?

BR is capped by world, somewhat like Frontier 1 where zones had a BR cap.

But, I assume the cap here is dynamic and that its not tied to the world but if its your 1st, 2nd, 3rd world etc.

Yes, you can grind Easy battles forever. However the stat ups dry up real fast. You can still grind to glimmer techs with Humans or grind Mr. S challenges/Item trading for materials.

I got a Twin Dragon in my 1st world by doing that because I wanted to test the spell learning mechanics.

I say before leaving a world, keep a save that has access to repeatable battles just so you can go back to it if you get stuck, for whatever reason. Yeah, it would mean losing some progress but, better a few hours than an entire run.

So far, I’ve found the game to be better balanced than Scarlet Graces. Or maybe its just easier and that’s why I think that.

Blath’s LP health

Blath is an Ephemeral. She goes through four life stages (Juvenile -> Young -> Mature -> Elder) and gets stronger with each, but loses Max LP with each transition. You’re supposed to let her go down to 0LP every now and again because that causes her to revive as a Juvenile with new skills and slightly better base stats and possible role changes.

But if she’s not at Elder yet, you can get her to recover LP by taking her out of your combat squad for a while. It also recovers when you leave a world. There’s no real point in trying to recover LP if she’s 1 off from max at the younger life states, since the aging transition only reduces her current LP count if it’s higher than her new max. So 3/4 LP will turn into 3/3 LP.

Let her die when she is at 1 LP semi often. She gets stronger and gets unique inherited skills. It took me awhile to figure this out. She also gets huge stat increases from this although it seems like she loses stats because you only see red after she resets to juvenile.

Diva’s final boss

It’s all scaling, and there’s multiple versions of the final boss fights. The game code extracted suggested there are ultimate versions, but also most characters have multiple plot routes that lead to different boss fights and endings (or no boss fights at all, as is the case for the ~4 hour playthroughs with Ameya and Mido).

If you’re at a fight with 4 totem looking dudes after a fight with C, my recommendation is really use Interrupts, Chains, and Pursuits. The boss starts with a triple damage debuff.

The next phase no longer starts with a debuff, but his adds are easier to deal with. Focus on debuffing the boss (both defense and offense) and do big hits + showstoppers, IMO.

W.I.P.

Egor Opleuha
About Egor Opleuha 6870 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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