Full weapon analysis on current weapons in the game.
Definitive Guide to Weapons
Notable Info
There are currently 6 weapons in the game, 2 melee and 4 firearms. There will be listed all info about weapons. Accuracy, mag size, damage, etc. Every information is matter to change anytime.
Comparisons are made by me, by my own hands. You however, could have different results controlling spread.
FN P90
FN P90 is a compact full-auto personal defense weapon, built on system bull-pup. It is also can be considered as submachine gun or compact assault rifle. Standard primary weapon for MTF Nine Tailed Fox squad.
- Slot – Primary
- Fire mode – Full Auto
- Magazine Capacity – 50
- Max Reserve – 7 magazines
- Damage – 10
- Deploy – 0.5s
- Reload – 4s
- Rate Of Fire – 4
- Knockback – 2
Comparison to MP5K is seen below:
MP5K
MP5K is a shortened machine pistol version of the MP5A2. Desinged for close-quarters battles. Especially used by special operation services.
- Slot – Primary
- Fire mode – Full Auto
- Magazine Capacity – 40
- Max Reserve – 7 magazines
- Damage – 15
- Deploy – 0.5s
- Reload – 3.5s
- Rate Of Fire – 6
- Knockback – 1.5
USP Tactical
USP Tactical is a special weapon with great reliability. Commonly used by special operations squad, usually goes with suppressor. USP Tactical has extended barrel, which increases bullet speed and of course, damage. Standard issue for MTF Nine Tailed Fox squad.
- Slot – Secondary
- Fire mode – Semi
- Magazine Capacity – 12
- Max Reserve – 7 magazines
- Damage – 20
- Deploy – 0.8s
- Reload – 1.8s
- Rate Of Fire – 10
- Knockback – 4
Comparison to Baretta M9 is seen below:
Baretta M9
Baretta M9, is a standard issue for United States Armed Forces. Baretta M9 has intereting design and low recoil.
- Slot – Secondary
- Fire mode – Semi
- Magazine Capacity – 15
- Max Reserve – 7 magazines
- Damage – 14
- Deploy – 0.8s
- Reload – 1.8s
- Rate Of Fire – 7
- Knockback – 3
SPAS 12
Special Purpose Automatic Shotgun, commonly used by military or police force, also took it’s place on civillian market. Only effective on distance 1m or less.
- Slot – Primary
- Fire mode – Semi
- Magazine Capacity – 8
- Max Reserve – 56 pellets
- Damage – 24
- Deploy – 0.8s
- Reload – 7s (0.87 seconds per pellet)
- Rate Of Fire – 70
- Knockback – 7
Combat Knife
Standard combat knife, used as a last resort to fight for your life. Or just to flex to your teammates.
- Slot – Melee
- Damage – 15
- Damage (Stab) – 20
- Deploy – 0.8s
- Attack Delay – 0.7s
- Range – 0.85
Crowbar
Standard tool to open jammed doors and hatches, multifunctional tool. Can be useful when you need to smash someone’s head.
- Slot – Melee
- Damage – 30
- Damage (Stab) – 35
- Deploy – 1s
- Attack Delay – 1.5
- Range – 1
Be the first to comment