Sheryl: The Alchemist of the Island Ruins – All Endings Guide (How to Get)

We will attempt to explain the endings and how to obtain them in this guide.

Guide to All Endings

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Ending 0

In the area where the final bounty hunting quest’s target is there’s a ladder going down, where you’ll find some of the elf village survivors. This will enable a quest that requires you to find them a place to live in the slums.

  • Going to the rogue adventurer’s house in the slums you will find someone that has taken it for himself, and will sell it for the astronomical sum of… 1000G.
  • Pay him and the elves will come and occupy the house.
  • Go to the atelier and rest to find how much they were able to fix it up.
  • After that, they’ll ask you to get them 10 fine roasted beef.
  • Completing this final quest will have them tell you that using the amulet that the elf elder gave you before she died allows you to modify space-time circles.

Having this knowledge and going through the normal ending of the game, you’ll be given the chance to modify the destination of the circle that takes you back to the present time after beating the golden dragon.

  • Doing so will teleport you back to the elf village at the moment it was attacked, allowing you to fight Hart, Tessa and the goblin army.
  • Hart will summon a few more goblins after cutting down his HP.

Tessa on the other hand will request the usage of a Divine Lightning spell, which packs A TON of damage (I recommend using the final defense spell that makes you impregnable to damage for a short while).

After defeating them all, you’ll be able to get to the elder’s house, where you’ll see the Hero ending the Goblin King, queueing the ending credits.

Ending 1

After reaching the 5 star atelier status, go to the Altona castle.

There, you’ll find red knights using a password to enter a secret base. Follow them and you’ll meet the Golden Twilight’s boss’ true identity, and the final member’s as well: the queen.

End the transformed red knights and the queen to enable you to go back to the castle and the usage of a time-travelling circle that sends you to the past.

There, you’ll find many more of the transformed monsters. Finish the 2 waves of this monsters to face the 1st phase of the final boss: the Messothian (the ancient civilization) Viceroy, where you’ll be joined by Millia and your boss, who’ll help turning off the barrier that was protecting the boss and its minions.

  • After beating it, you’ll be warped alongside it to the same chamber where you fight the ancient dragon, where it’ll be transformed into a golden dragon.
  • After beating it, you’ll be regarded as a hero by the sea-dwellers and sent back alongside Millia to the present time (your boss stays, as she finds it to be a fun place/time to stay at).
  • After being regarded as a hero in the present as well, you’ll see Atelier Sheryl being overrun by clients, and Sheryl and Millia tending to it. Also, we’ll be shown a scene with the elf village’s spirits thanking you for avenging them as they disappear. Also, here we’ll learn that the elf elder was our boss all along. After this scene the ending credits begin.

Ending 2 – The Traveling Alchemy Princess

Conditions: don’t be a virgin and go back to the present time after defeating the final boss.

In this ending, Sheryl and Millia decide to travel around the world, leaving Debora behind handling the atelier.

Ending 3

Complete the game, Max Lewdness (100), without Bad Girl Point, not inviting a familiar person.

Ending 4 – The Golden Prostitute and the Golden Ruins

Conditions: defeat the final boss and going back to the present time; lewdness at max value; possibly employing a few escorts & working at the brothel

In this ending, Debora handles the atelier, while Sheryl and Millia handle the brothel.

Ending 5

Conditions: Get through the game with a lot of Bad Girl Points (about 100).

W.I.P.

Egor Opleuha
About Egor Opleuha 7631 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

12 Comments

  1. ED 0: Sheryl ~ Golden Hero of Twilin Village~
    Condition: After defeating the boss, choose the ending option 0.
    Notes: If you don’t complete all the events with elves, then you have no choice.

    ED 1: Sheryl ~ The Alchemist of the Island Ruins~
    Condition: 0 deviation, 0 evil, you must be a virgin.
    Notes: You can ignore all character events.

    ED 2: Sheryl ~ The Traveling Alchemy Princess~
    Condition: Having perversion points, evil points under 100.
    Notes: You can be a virgin; you can ignore events.

    • The only thing that I’d say is not correct is the 0 lewdness for ED1, since I got 1 point from the second “guess what’s in the box” event, and was able to get it with that point. Maybe it’s necessary not to reach the 30 points, where the first heart appears on the lewdness indicator.

  2. ED3: Sheryl ~ The Golden Slut and the Island ruins~
    Condition: 100+ lewd points, evil points under 100, ignore brothel line.
    Notes: You can be a virgin by getting this ending.

    ED4: Sheryl ~ The Golden Prostitute and the Golden Ruins~
    Condition: 100+ lewd points, evil points under 100, completed brothel line.
    Notes: It is not necessary to recruit all heroines.

    ED5: Sheryl ~ The Executioner and the Island Ruins~
    Condition: 100+ evil points.
    Notes: This ending overwrites any other ending, evil points at 100+ always results in it.

  3. Ending 1: Complete the game by closing “Secret Quest: Elf Life”
    Ending 2: Complete the game without Lewdness and Bad Girl Points
    Ending 3: Complete the game, without Bad Girl Points and with 30 Lewdness points
    Ending 4: Complete the game, Max Lewdness (100), without Bad Girl Points, don’t invite acquaintances
    Ending 5: Complete the game with a high number of Bad Girl Points (around 100)

    • the “Secret Quest: Elf Life” thing is for Ending 0, and Ending 4 is kinda wrong. and “without Bad Girl Points” kinda mean less than 100.

  4. as much as i understood from the another guide

    end 2 need lewdness 30, but if it’s less then or more i don’t understand

    end 3 needs max lewdness (so I guess being or not a prostitute is what give 3 vs 4???I am assuming)

    end 5 needs max bad girl points

    Anyways, I am done with the game.

    • Huh, going by the another guide, ending 5 require 100+ Bad Girl Points and this might override the other endings. Ending 3 vs Ending 4 have different requirements based on the “anonymous” quests.

      • Yes. And NPC at the stairs (towards the castle, town center area), mentions there are 5 endings.

        Currently it’s not clear the conditions. As an exemple, you can max out lewdness while MC is still virgin (unicorn and virgin detector Unicon).

        Plus for ending 4, doesn’t that imply MC did the border quest line + started working there?

        This is what i mean. To many elements. So i wanted to know if you have more info on all this

      • Ending 5 will override the other 4 base ones, I was able to test this, and I don’t think you can get Ending 4 without losing virginity, not sure about Ending 3

    • I don’t know what exactly is written in the other guide. Based on what i recognises, i am assuming end 1 virgin (MC had very high lewdness)

      2nd with non v with some lewdness

      3rd even higher

      4th you need prostituion other npcs + lewdness

      5th you need bad girl max

      But this is pure speculation and might be absolutely wrong.

      If only the credit roll was not so annoying… Or is there a way to skip it?

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