Soul Knight Prequel – Dark Ranger Build: Alien Projectile

Dark Ranger Build: Alien Projectile (True Damage)

About this build: Every bullet deals 5mana TRUE damage (ignore defense).

For every tumbling shot, you deal:

  • Mana
  • 5 (alien set) *
  • 4 (tumbling shot) *
  • 1 + tumbling shot lvl + multishot lvl *
  • 4 (lock on & heavy ordinance)

For me now it’s 8000 × 5 × 4 × 16 × 4 = 10.24M.

Dark symphony (bow minion) also count as your normal atk, and it has very fast atk speed. The higher valk floor you go, the higher element resis enemies have.

Element Damage Resistance Formula:

100/(100+4 × Element Resistance) × 100%

Gears:

  • Alien 3
  • V4RK01 launcher
  • Primo Helheart / INT Helheart
  • Surgeon / Prestidigitator Ring

FBs:

  • INT boost 3+1
  • Multishot 3+1
  • Lock on 3
  • Heavy Ordinance 2 or hex
  • Mana Buffer 3 (weapon chips)

Modifier:

  • Lvl of multishot/piercing/ricochet >
  • Tumbling shot skill lvl >
  • Max mana per lvl >
  • INT % >
  • Cooldown >
  • Minion atk speed >
  • Else

No need any dmg modifiers!

Boons:

  • Tumbling shot: Spear
  • Hyperspace Ram: Fimbulwinter
  • Aura: Ginnungagap’s Effulgence

Chips:

  • Multishot / *Knight
  • Dark Symphony
  • Tumbling Roll
  • Planar Locator

Click to enlarge…

Every projectile is 5*mana true damage (light purple). Doesn’t count on scarecrow DPS:

This build also has very good survivability because 80% of the time you’re rolling or voidout, also high HP and MP:

I hope you found this useful. Wishing you luck!

Volodymyr Azimoff
About Volodymyr Azimoff 7969 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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