Dark Ranger Build: Alien Projectile (True Damage)
About this build: Every bullet deals 5mana TRUE damage (ignore defense).
For every tumbling shot, you deal:
- Mana
- 5 (alien set) *
- 4 (tumbling shot) *
- 1 + tumbling shot lvl + multishot lvl *
- 4 (lock on & heavy ordinance)
For me now it’s 8000 × 5 × 4 × 16 × 4 = 10.24M.
Dark symphony (bow minion) also count as your normal atk, and it has very fast atk speed. The higher valk floor you go, the higher element resis enemies have.
Element Damage Resistance Formula:
100/(100+4 × Element Resistance) × 100%
Gears:
- Alien 3
- V4RK01 launcher
- Primo Helheart / INT Helheart
- Surgeon / Prestidigitator Ring
FBs:
- INT boost 3+1
- Multishot 3+1
- Lock on 3
- Heavy Ordinance 2 or hex
- Mana Buffer 3 (weapon chips)
Modifier:
- Lvl of multishot/piercing/ricochet >
- Tumbling shot skill lvl >
- Max mana per lvl >
- INT % >
- Cooldown >
- Minion atk speed >
- Else
No need any dmg modifiers!
Boons:
- Tumbling shot: Spear
- Hyperspace Ram: Fimbulwinter
- Aura: Ginnungagap’s Effulgence
Chips:
- Multishot / *Knight
- Dark Symphony
- Tumbling Roll
- Planar Locator
Click to enlarge…
Every projectile is 5*mana true damage (light purple). Doesn’t count on scarecrow DPS:
This build also has very good survivability because 80% of the time you’re rolling or voidout, also high HP and MP:
I hope you found this useful. Wishing you luck!
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