If you would like to participate, type “help” in the console to view the list of commands. To see a command’s description and argument, type “help [command-name]”, then add the relevant information to the list.
How to Enable Console
All we have to do to utilize the Star Trek: Infinite console hacks and commands is to open the console by hitting the Tilde [~] Key.
All Cheats
Command | Effect |
activate_all_traditions | Activates all Traditions |
activate_ascension_perk | Activates the specified Ascension Perk, pressing tab reveals all IDs |
activate_gateways | Activates all gateways in the galaxy |
activate_relic | Activates the triumph effect of [relic id] |
activate_tradition | Activates the specified Tradition, pressing tab reveals all IDs including tree adoption |
add_anomaly | Adds [anomaly id] to the selected celestial body |
add_intel | Adds [amount] of intel towards [target], default 10 |
add_loyalty | Adds [amount] of loyalty from [target], default 10 |
add_opinion | Increases the [source] empire’s Opinion of the [target] empire by [amount], default 40 |
add_pops | Creates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs |
add_relic | Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times. Note: Cybrex War Forge will not work correctly the first time it’s activated if added this way |
add_ship | Creates a fleet with one ship of [design name], pressing tab reveals the NPC ship names Note: Spawned juggernauts will not be able to build, upgrade or repair ships |
add_spynetwork_value | Adds [amount] of infiltration progress on [target] |
add_time | Adds [amount] of [unit] time, valid units are days, months and years |
add_trait_leader | Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class, opposite traits cannot be added |
add_trait_species | Adds [trait id] to [species id] |
advance_council_agenda | Adds [amount] of progress to the council agenda, entering without an amount readies the agenda for launch |
ai | Toggles the AI on or off |
alloys | Adds [amount] of Alloys, default 5000 |
annex | Takes control of all worlds and starbases of target |
break_fleet_contract | Returns the selected leased fleet to its original owner |
build_pops | Assembles [amount] of pops to the selected celestial body, requires a currently assembling species |
cash | Adds [amount] of Energy Credits, defaults 5000 |
colonize | Starts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress |
communications | Establishes communications with all empires |
contact | Starts first contact with all empires |
create_megastructure | Creates a Megastructure in the current system, pressing tab reveals the IDs Note: Orbital Rings cannot be correctly spawned |
create_navy | Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% |
damage | All ships in the selected fleet take [amount] hull damage |
debug_nomen | Toggles AI empires always refusing player proposals |
debug_yesmen | Toggles AI empires always agreeing to player proposals |
effect add_building = | Adds [building id] to the selected celestial body |
effect add_deposit = | Adds [deposit id] resource deposit or planetary feature to the selected celestial body |
effect remove_deposit = | Removes [deposit id] resource deposit or planetary feature to the selected celestial body |
effect add_district = | Adds [district id] to the selected celestial body |
effect add_planet_devastation = | Adds [amount] of Devastation to the selected celestial body, negative values lower it |
effect country_add_ethic = | Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics |
effect country_remove_ethic = | Removes [ethic id] from the player empire |
effect create_archaeological_site = | Adds [archaeological site id] to the selected celestial body, writing random creates a random archeological site |
effect force_add_civic = | Adds [civic id] to the player empire, incompatible civics will remain inactive |
effect force_remove_civic = | Removes [civic id] to the player empire |
effect remove_megastructure = this | Removes the selected megastructure |
effect remove_modifier = | Removes [modifier id] from the selected celestial body, or empire if none is selected |
effect set_origin = | Replaces the origin of the player empire with |
effect shift_ethic = | Shifts the player empire’s ethics to [ethic id] |
effect destroy_colony | Decolonizes the selected world |
election | Starts a ruler election |
end_senate_session | Passes/fails the currently voted resolution |
engineering | Adds [amount] of Engineering tech points, default 5000 |
event | Triggers [event id], worlds can be selected manually but ships require [target id] |
federation_add_experience | Adds [amount] of Experience to the Federation, default 1000 |
federation_add_cohesion | Adds [amount] of Cohesion to the Federation, default 200 |
federation_add_cohesion_speed | Adds [amount] of Monthly Cohesion to the Federation, default 10 |
federation_examine_leader | Triggers a Federation succession |
finish_arc_stage | Finishes the current chapter of an archaeological site, requires selecting its celestial body and a science ship excavating it |
finish_research | Finishes all active research |
finish_special_projects | Finishes all special projects |
finish_terraform | Finishes all terraforming processes |
food | Adds [amount] of Food, default 5000 |
force_integrate | Integrates [target] empire into the player’s empire, will not work if on integration cooldown |
force_senate_vote | Ends the current senate recess |
free_government | Toggles allowing player to change governments without the time limit and ignores civics restrictions |
free_policies | Toggles allowing player to change policies and species rights without restriction, including policies previously disabled |
grow_pops | Adds [amount] of pops to selected world, requires a currently growing pop |
hire_all_leaders | Hires all leaders in the leader pool |
influence | Adds [amount] of Influence, default 5000 |
instant_build | Toggles instantly finishing constructions and upgrades and resource storage becomes unlimitedWARNING: This also applies to enemy AI so only use while paused |
instant_specialization_conversion | Toggles instantly converting specialized subjects |
intel | Gives sight of the entire galaxy |
invincible | Player ships will not take damage |
max_resources | Fills all resource storages |
minerals | Adds [amount] of Minerals, default 5000 |
observe | Switches to observer mode, use the play command to revert control Warning: If the game is unpaused in observer mode the AI will take control of the player empire |
own | Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building |
physics | Adds [amount] of Physics tech points, default 5000 |
planet_ascension_tier | Changes the ascension tier of the selected celestial body to [amount], can go above regular values |
planet_class | Changes the selected celestial body to [celestial body id] |
planet_happiness | Adds a modifier with [amount] Happiness to the selected planet, default 100 |
planet_size | Changes the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards |
play | Switches player control to empire [empire ID] |
random_ruler | Replaces the empire ruler with a new random one |
remove_trait_leader | Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. |
remove_trait_species | Removes [trait id] from [species id] |
research_all_technologies | Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. |
research_technology | Instantly research [technology id] |
resource | Adds [amount] of [resource], default 5000 |
skills | Adds [amount] of skill levels to every leader under player control, default 1 |
skip_agreement_cooldowns | Toggles allowing the change of subject terms of agreement without cooldown |
skip_federation_cooldowns | Toggles allowing the change of federation laws without cooldown |
skip_galactic_community_cooldowns | Toggles allowing the proposition of resolutions from the same group without cooldown |
society | Adds [amount] of Society tech points, default 5000 |
survey | Surveys all celestial bodies, requires at least one science ship |
techupdate | Re-rolls the current available tech choices |
unity | Adds [amount] of Unity, default 500 |
unlock_edicts | Unlocks all edicts |
update_leader_pool | Refreshes the leader pool |
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