Guide to Armor
Armor Reconditioner
Gives the player +50 armor. Can increase the armor beyond the max capacity, up to 250.
Note: Currently this acts like the Doom armor bonus in that it gives 33% damage resistance. In the future, I’d like for this to behave a bit differently.
If the player is wearing armor, I’d like this to inherit the armor’s resistance types. If the // Pillow: Mek this is already a standard doom behavior – armor bonus just adds armor to your armor if no armor was picked up otherwise, lol. Just put it at 25% savepercent and that’s basically it. Unless there’s something im missing here. player isn’t wearing any armor, then this would give 25% resistance to all damage types. This damage resistance would be overwritten once an armor is equipped.
Armor Shard
Gives the player +5 armor. Can increase the armor beyond the max capacity, up to 250.
Note: Currently this acts like the Doom armor bonus in that it gives 33% damage resistance. In the future, I’d like for this to behave a bit differently.
If the player is wearing armor, I’d like this to inherit the armor’s resistance types. If the player isn’t wearing any armor, then this would give 25% resistance to all damage types. This damage resistance would be overwritten once an armor is equipped.
Dynamic Armor
Gives the player +100 armor upon pickup. This armor gives 75% resistance to bullet, shell, and melee damage. It gives 50% resistance to explosive, corrosive, and electrical damage.
Note: Damage resistances haven’t been implemented yet.
Plasteel Vest
Gives the player +100 armor upon pickup. This armor gives 50% resistance to bullet, shell, and melee damage. It gives 25% resistance to explosive, corrosive, and electrical damage.
Note: Damage resistances haven’t been implemented yet.
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