Guide to Meta Cars with Settings
By girrrinator
This is a list of some old and new META or OFF-META cars. The order of the cars is based on my preference.
Street Tier 1
Porsche 911 Carrera RS 2.7
Click to enlarge…

Audi RS 2 Avant

Ford Focus RS

Street Tier 2
Porsche 911 GT (993)

Ferrari F40

Chevrolet Corvette ZR1

Honda NSX

Hypercar
Koenigsegg Agera R

Gordon Murray Automotive T.50

Koenigsegg Jesko

Koenigsegg One:1

Ferrari 458 Speciale

Bugatti Centodieci

Racing
Chevrolet Camaro SS

Gordon Murray Automotive T.50s

Lamborghini Murciélago R-GT

AGP
Red Bull RB14 Disruption Edition

IVORY-TOWER IVT AGP R-07

Rally Raid
Toyota Tacoma

BMW Z4 sDrive35is

Porsche 959 RAID

Nissan Skyline GT-R (R34)

Rally
Renault Maxi 5 Turbo

Peugeot 205 T16 EVO2

Mini Cooper S Countryman ALL4

Citroen C3 Racing

Drift
HOONIGAN Ford Hoonicorn Mustang

Gran Race Rotation
| Kaena Point: | ST1 – RR – Rally | ||
| Nuuanu Punchbowl: | Drift – ST1 – Racing | ||
| Haleiwa: | Motocross – AGP – Hyper | ||
| Mauna Pele: | RR – ST1 – Hyper | ||
| Diamonds Head: | ST1 – ST2 – Hyper | ||
| Wahiawa Fields: | AGP – ST2 – Hyper | ||
| Kahuku: | Racing – RR – ST2 | ||
| Kaneohe: | RR – ST1 – Racing | ||
| Kalaeloa: | AGP – Hyper – ST2 | ||
| Ma’akua Black Beach: | ST2 – RR – Racing | ||
| Nuuanu Punchbowl: | Rally – RR – Rally | ||
| Haleiwa: | Hyper – ST2 – AGP | ||
| Kaena Point: | Hyper – Racing – ST2 | ||
| Waikiki: | ST1 – Hyper – RR | ||
| Kaneohe: | Hyper – Rally – ST2 | ||
| Mauna Pele: | Racing – AGP – ST2 | ||
| Wahiawa Fields: | Hyper – Racing – RR | ||
| Kahuku: | Monster – Rally – RR | ||
| Ma’akua Black Beach: | Racing – Hyper – ST2 | ||
| Kalaeloa: | Rally – RR/Planes – Drift | ||
| Diamonds Head: | Hyper – ST2 – AGP | ||
| Waikiki: | Racing – AGP – ST2 | ||
Pro Settings
| Settings | Description | Possible Values |
| Final Drive | Short = More Acceleration | Long = More Top Speed | -20% to 0% |
| Power Distribution | How Much power you want to each set of wheels. (4WD Cars) | 60% to 20% |
| Grip Front | Less = Increased Understeer | -20% to 0% |
| Grip Rear | Less = Increased Oversteer | -20% to 0% |
| Brake Balance | More to rear = More Oversteer | More to Front = More Understeer | 80% to 40% |
| Brake Power | Reduce to smooth out braking behavior for more realistic ride. | -30% to 0% |
| Load Front | Less = Increased Understeer | -30% to 0% |
| Load Rear | Less = Increased Oversteer | -30% to 0% |
| Spring Front | Effects mass transfer during acceleration, braking and cornering. Stiffer = More Grip/More Oversteer. | -20% to 10% |
| Spring Rear | Effects mass transfer during acceleration, braking and cornering. Stiffer = More Grip/More Understeer. | -20% to 10% |
| Damper Compression Front | Effects the rate the front wheels travel upward when hitting a bump. | -20% to 20% |
| Damper Compression Rear | Effects the rate the rear wheels travel upward when hitting a bump. | -20% to 20% |
| Damper Rebound Front | Effects the rate the front wheels travel downward after hitting a bump. | -20% to 20% |
| Damper Rebound Rear | Effects the rate the rear wheels travel downward after hitting a bump. | -20% to 20% |
| ARB Front | Less = More Oversteer | More = More Understeer | -20% to 10% |
| ARB Rear | Less = More Understeer | More = More Oversteer | -20% to 10% |
| Camber Front | Negative Camber = Increased grip in corners + less grip in straights | -0.25 to 0.25 |
| Camber Rear | Negative Camber = Increased grip in corners + less grip in straights | -0.25 to 0.25 |


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