The Crew Motorfest – Car List for Grand Race with Settings

Guide to Meta Cars with Settings

By girrrinator

This is a list of some old and new META or OFF-META cars. The order of the cars is based on my preference.

Street Tier 1

Porsche 911 Carrera RS 2.7

Click to enlarge…

Audi RS 2 Avant

Ford Focus RS

Street Tier 2

Porsche 911 GT (993)

Ferrari F40

Chevrolet Corvette ZR1

Honda NSX

Hypercar

Koenigsegg Agera R

Gordon Murray Automotive T.50

Koenigsegg Jesko

Koenigsegg One:1

Ferrari 458 Speciale

Bugatti Centodieci

Racing

Chevrolet Camaro SS

Gordon Murray Automotive T.50s

Lamborghini Murciélago R-GT

AGP

Red Bull RB14 Disruption Edition

IVORY-TOWER IVT AGP R-07

Rally Raid

Toyota Tacoma

BMW Z4 sDrive35is

Porsche 959 RAID

Nissan Skyline GT-R (R34)

Rally

Renault Maxi 5 Turbo

Peugeot 205 T16 EVO2

Mini Cooper S Countryman ALL4

Citroen C3 Racing

Drift

HOONIGAN Ford Hoonicorn Mustang

Gran Race Rotation

Kaena Point:ST1 – RR – Rally
Nuuanu Punchbowl:Drift – ST1 – Racing
Haleiwa:Motocross – AGP – Hyper
Mauna Pele:RR – ST1 – Hyper
Diamonds Head:ST1 – ST2 – Hyper
Wahiawa Fields:AGP – ST2 – Hyper
Kahuku:Racing – RR – ST2
Kaneohe:RR – ST1 – Racing
Kalaeloa:AGP – Hyper – ST2
Ma’akua Black Beach:ST2 – RR – Racing
Nuuanu Punchbowl:Rally – RR – Rally
Haleiwa:Hyper – ST2 – AGP
Kaena Point:Hyper – Racing – ST2
Waikiki:ST1 – Hyper – RR
Kaneohe:Hyper – Rally – ST2
Mauna Pele:Racing – AGP – ST2
Wahiawa Fields:Hyper – Racing – RR
Kahuku:Monster – Rally – RR
Ma’akua Black Beach:Racing – Hyper – ST2
Kalaeloa:Rally – RR/Planes – Drift
Diamonds Head:Hyper – ST2 – AGP
Waikiki:Racing – AGP – ST2

Pro Settings

SettingsDescriptionPossible Values
Final DriveShort = More Acceleration | Long = More Top Speed-20% to 0%
Power DistributionHow Much power you want to each set of wheels. (4WD Cars)60% to 20%
Grip FrontLess = Increased Understeer-20% to 0%
Grip RearLess = Increased Oversteer-20% to 0%
Brake BalanceMore to rear = More Oversteer | More to Front = More Understeer80% to 40%
Brake PowerReduce to smooth out braking behavior for more realistic ride.-30% to 0%
Load FrontLess = Increased Understeer-30% to 0%
Load RearLess = Increased Oversteer-30% to 0%
Spring FrontEffects mass transfer during acceleration, braking and cornering. Stiffer = More Grip/More Oversteer.-20% to 10%
Spring RearEffects mass transfer during acceleration, braking and cornering. Stiffer = More Grip/More Understeer.-20% to 10%
Damper Compression FrontEffects the rate the front wheels travel upward when hitting a bump.-20% to 20%
Damper Compression RearEffects the rate the rear wheels travel upward when hitting a bump.-20% to 20%
Damper Rebound FrontEffects the rate the front wheels travel downward after hitting a bump.-20% to 20%
Damper Rebound RearEffects the rate the rear wheels travel downward after hitting a bump.-20% to 20%
ARB FrontLess = More Oversteer | More = More Understeer-20% to 10%
ARB RearLess = More Understeer | More = More Oversteer-20% to 10%
Camber FrontNegative Camber = Increased grip in corners + less grip in straights-0.25 to 0.25
Camber RearNegative Camber = Increased grip in corners + less grip in straights-0.25 to 0.25
Volodymyr Azimoff
About Volodymyr Azimoff 13786 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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