The First Descendant – Hailey Bossing Build Guide

Quick Guide to Hailey Bossing Build

By Din.

Changed Fire enhance on PL to Crit Insight for Higher crit chance, which increases higher total damage on Zenith, since the PL instance of damage will crits more often.

All 4 Crits on hailey is the ideal, since the bosses Crit resistance isnt a ‘ceiling’ there isnt a max, its a multiplier at the end of the crit math that reduces your max crit, having capped crit chance will increase your total crit chance in the end.

Glacial Synct is a better option to increasing skill damage of 4th and 2nd, since Shot focus will only increase the PL damage instance on Zenith, while Glacial will give a bigger boost for Storm Snare (2nd skill) and the Zenith itself (4th skill).

From Best to Worst Reactors Sub-stats:

  • 1st: Colossus + Crit Damage (higher Total damage for Zenith and StormSnare)
  • 2nd: Colossus + Singular (Highest Base non-crit Damage)
  • 3rd: Colossus + Chill (Second Highest Base non-crit Damage)
  • 4th: Crit Damage + Singular (Third Highest, the colossus damage makes a Big difference)

Hailey Damage Rotation:

  • 1st: Use 3rd skill
  • 2nd: Enter Zenith (4th) skill
  • 3rd: When boss turns damageable, use 1st skill to increase damage of the Gun part of the Zenith
  • 4th: When enemy start getting Knocked Down, Leave Zenith (4th skill) and use StormSnare (2nd skill)
  • 5th: Repeat.

Click to enlarge…

The 20mil on Hard Pyro can be 21mil, but with better sub-stats on reactor.

The quick videos shows the Zenith does same amount of damage either being bodyshots or weakpoint, which means, if you’re using piercing light mounting, you want to aim all weakpoint shots, IF its perforator, first shot weakpoint then full fire-rate, can be bodyshots.

Volodymyr Azimoff
About Volodymyr Azimoff 7966 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*