I’ve completed Flame Master and 2 challenges (1 flame master and 1 impossible) so far. The following are a few tips that will make your journey easier.
Tips for All Levels
- Keep restarting till you get 2 heroes and a relic that fit your endgame plan for a team. This may take dozens of tries depending on RNG, but it is completely worth it.
- It’s really all about synergies and ramping up damage/healing for each fight. Once you have relics or items or skills that increase you ability to damage over time, all you need to focus on is living through shields and healing.
- Only level the characters that fit your build. It’s OK to lose flame when 1 or 2 low level characters die. Flame is a resource, and you don’t need 90 to win. I just completed an “Impossible” challenge with a 4 character team, because i never found a proper 5th to fit my build.
- Always take the most challenging path… Elites. Relics work wonders on a team with a focused synergy. Don’t worry about getting a bad relic from the choices, you can destroy it later for one of the crazy powerful ones that require a sacrifice.
- You need a tank. Boost this characters health/defence, and again, in battle ramping of these stats is fantastic. Second most important role is the healer. If you can keep your tank alive through enrage, you’re going to win. I find 10 – 20 mana regeneration and and some kind of stacking spell power goes a long way to counter enrage. Most bosses I end up with full shield and full health on all characters at the end.
This works for me, and may not work for everyone play style.
General Tips
Fights
- Make sure to read well what your heroes and enemies do. A lot of fights, especially elites and boss fights require a good plan to defeat them.
- Split the enemy’s damage as much as possible. Your tank(s) should take most of the damage, but don’t be afraid to tank with other heroes as well.
Itemization
- The -1 max mana heirloom is extremely strong since for instance reducing the max mana of a hero from 6 to 3 means that your hero will cast its ult twice as much.
- Having some sustain (heal/shields) is important in longer fights (boss fights). You can get sustain from ults, passives, items, origins, origin talents and the lifesteal / spellsteal attributes.
- Going for 3 powerful items (epic/legendary) + 3 superior heirloom can result in very strong heroes, but in the early game try to focus on just making as many items as you can while saving your potential powerful items with the most synergy potential for later (to craft it with a superior heirloom).
Beginner’s Attributes Tips
Some heroes deal most of their damage with attacks (shown in orange in the damage meters) while some have their strength based primarily on their ult (special ability).
- Attack Damage Dealers scale well with Attack Damage, Critical Strike Chance and Attack Speed. They can also get some sustain with Lifesteal.
- Spell Damage Dealers as well as supports generally scale well with Spell Power, Mana Regen, – Max Mana as well as Attack Speed.
- Attack Speed is really an attribute that works well with all heroes. Since Attack Damage Dealers attack faster, but Spell Damage Dealers/Supports will also cast their ult faster since you gain 1 mana per attack.
- For tanks, generally HP and Defense are really strong stats. Some specifically scale better from one, but having a mix of both is very desirable. Additionally, Spell Power and Mana Regen can also be strong on tanks.
- Some heroes specialize in dealing On-Hit Damage. This type of damage is generally generated from items and passives. For instance, every attack deals On-Hit true damage equal to 4x the shocks on the enemy. These types of heroes scale well with Attack Speed and On-Hit Effectiveness.
- Heal Power and Shield Power are two additional attributes which are good if your hero receives a lot of heal or shield respectively.
Use the meters to check what works well and what doesn’t and adjust! The game is all about playing, dying, learning, winning and repeating the cycle! Don’t be afraid to experiment with new build ideas, you might end up with something really interesting.
Hidden Lore of The Last Flame
- You play as The Last Flame. You are 2 godly gigantic hands. You have the sole power of reviving. This is why it costs you Flame to revive your heroes. You spend some of your magic to heal and revive them from the dead.
- You recruit heroes to fight for you throughout the acts.
- Although, it might seem like you are the “good guy”, you aren’t. The “enemies” that you are killing are actually not enemies (and multiple events (in-game/ map events) point in the direction that you are evil and that there was no war before you got there).
- You are in fact, corrupting and manipulating your heroes to do crimes against innocents for you.
- The 3 fragments of truth are called that because you need to collect them to enter act 4 (where you finally understand what’s going on)
- In Act 4, after you’ve corrupted the world with all your killing. You regain the power to hurt.
- On the Act 4 panel, you can see enemies crying and running away with their child.
- Your heroes finally realize this, and become traumatized by what they did. (picture at the top right). They now rebel and fight back against you. In the final fight, you are fighting against yourself.
- Endless and Act 4 is Hell. You and your heroes are in Hell for the crimes committed.
You play as The Last Flame, the last boss is yourself, and you fight that fight from the perspective of the heroes.
Be the first to comment