How to Start: The Tips
Characters have hidden affinities. It’s not all that important, but it’ll be easier for certain characters to awaken skills with weapons and elements that match. More importantly certain characters just heal double with the base healing items which can kind of make or break gameplay depending on what you’re going for, without that affinity the highest achievable is 150 compared to 300.
Selling maps lowers treasure and removes rare enemies. It’s not all downsides though! Selling a map causes npcs to spawn in the areas, offering rest spots, new stances (though random so talk to each one) and if you wipe there’s a chance you’ll be rescued and be able to continue instead of getting a game over!
The trade ships have exclusive items and some of the best in the game. Now I’m not exactly sure how they’ll work in this version as they had streetpass integration, but in the original on the 3DS you paid a certain fee based on 3 tiers, and then waited real life time (it was l o n g ) to get rewards. It can be expensive but very worth your time.
Don’t ignore stances! Each skill has independent levels based off of the stances, but characters have them too. A character with a higher guard level will take a little less damage (I’m pretty sure at least the game really doesn’t tell you anything). I.e. try putting characters in each stance every once and a while (even if just for one turn!) to give them a chance of leveling a stance they might not normally use.
Please don’t use more than 3 characters I’m begging you. There is almost no character interactions you essentially just get a little story now and then based off of your main character’s narrative and the other two, while retaining their personalities and narratives, are really just there to help as party members and nothing else. I HIGHLY doubt this version will change that at all.
Be the first to comment