The Troop – Objectives Guide

Guide to Objectives

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Most missions feature one or more objective zone. These zones are linked directly to the win/loss condition of the scenario and take 2 forms:

  • The rarer form is the “reach objective”:
    • This is usually a single objective and marks an area into which one faction must move a certain number of its units. The presence or absence of enemy units is irrelevant, get X units into zone Y and you win.
  • The more common form is the “take objective”:
    • There may be only 1, or there may be 10… But either way one side has to take a certain number to win. Taking an objective requires moving your units into its zone and getting the enemy’s out… or destroying them.

Once you have units in an objective zone and there are no enemy present, it is yours. If both sides have units in a zone then it is generally shown as contested.

There are 2 exceptions to the above regarding taking objectives:

  1. Single-man infantry units do NOT count at all for the purpose of taking or holding an objective.
  2. An objective cannot be contested by a single infantry or car UNIT if the opposing faction has 3 or more valid (not single man) units in the zone.

Contested objectives counts as belonging to the defender in attack /defence scenarios for the purpose of resolving win/loss. Objectives that no longer have ANY units in them (because they moved out) will remain held by the last faction that held them.

Unit objectives

In some rare or special missions the objective can be a unit or units. In such a case the unit/s in question must be either destroyed or protected, according to the mission.

Objective capture acknowledgement turn

In some missions, usually meeting engagements where both sides seek to take central neutral objectives, there is an objective acknowledgement turn listed in the objective text. This indicates that the number of objectives required to be taken to win is not considered until that turn number is reached (usually around turn 12, if part of the scenario).

So you can charge forward your scout cars in turn 1 and occupy the objectives… but even if you take enough to exceed the win threshold, you will still have to hold them until the acknowledgement turn is reached.

Egor Opleuha
About Egor Opleuha 6885 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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