Compare all units after patch 1.0.1. in these extensive excel sheets which discovered the meta.
Contents
Guide to Unit Balance
Link to The Excel
Full Excel about Pharaoh 1.0.1 Unit Balance.
Summary – What Is Inside
List of all units
- Infantry = extended details.
- Infantry Duels + ELO ranking.
- Missiles = extended details.
- Missile Duels + ELO Ranking.
- Chariots.
TL;DR – Quick Video Guide Instead
Infantry / Duels / ELO / Etc
Duels
- I have simulated duels between each infantry, so I don’t have to open Custom battle and right-click to charge with every infantry combination that exists.
- This simulation is like autoresolve, it will calculate who wins and how efficiently.
- 100% mean that unit is equal.
- 50% means that opponent is 2x stronger.
- 200% means that unit is 2x stronger than opponent.
Elo
- Elo ranking is a system where each player has hidden magical number that means how strong the player is.
- When player wins, his elo rank goes up, but when looses then elo goes down.
- In this excel, units are players, and they all compete against each other.
- Note = Elo version 1 started with units having their Elo equal to their multiplayer Cost (aka Combat Potential)
- Note = Elo version 2 started with units having same starting Elo (1000)
9 EXP
- You can give experience to unit, aka Rank them Up, and that will increase their Morale/Attack/Defence/Reload.
- I have included 9 EXP versions of each infantry into calculation, so we all could see which units are worth more with it and which aren’t.
Switch
Some units can switch weapon during combat, and when they do so, they will have different stats. Units that switched their weapon are calculated like a separate unit, so we can compare whether it is worth it or not.
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