Tips to Research Technologies and More
All credit goes to ivan_rn!
Initially, it depends on the settings of your map and your faction, its features. For example, you can start playing with already open technologies. There are factions that can receive a research bonus, or you can purchase research points or increase research production from “laboratories” using certain technologies.
Traditional (standard) way: you build buildings for research. Usually, to access higher-level technologies, you need to open at least two technologies (this parameter can be changed up or down in the map settings).
Usually it is enough to build one or two buildings for technology research, but you can limit yourself to one. The sooner you build them, the better.
What difficulty level are you playing on? If this is a very high level, then it is not surprising that bots build units in batches. Lower the difficulty first.
Also, is it the difference in level that bothers you, or the fact that you can’t cope with this stream of enemies? In principle, the computer opponent is not very smart, and therefore easily loses his units.
If the bot builds a lot of new units, but you, playing on standard settings, do not, then it is obvious that you are not choosing the highest priority (in my understanding) technologies for research.
In my opinion, you should focus on learning technologies that firstly allow you to build new unit production buildings, and secondly, technologies that allow you to create new types of units. Also, priority should be given to technologies for developing the city’s economy: loyalty, urban growth, increasing the radius of the city, constructive buildings – that is, buildings that accelerate construction in general.
Secondly, there will be research that will allow you to use some kind of grenades, mines, or increase the damage and armor-piercing power of weapons. However, it all depends on the situation, style and stage of the game.
Be the first to comment