Contents
Useful Tips and Tricks for New Players
General Tips
- You can hover with the jump pack by clicking in the left stick
- Dashing in air and immediately going for a ground pound will keep your momentum in the direction you dashed.
- Sticking a Krak grenade and shooting is the fastest way to kill someone
- The Heavy can 1v1 any class at close and mid range in a gun or melee fight just by shooting
- The Multi Melta is niche
- The hammer is the only weapon with a stun that can also one shot by doing a charged heavy attack
- The combat knife is the worst melee weapon.
- Bulwark with banner can face tank a heavy while in melee.
- Power fist has a stun on charged heavy, best combo is running/light into heavy into light.
- Running/dodge attacks go through guards and have tracking on dodging
- Grenades are power weapons that can often lead to a kill or multiple depending on class so play around their spawns if possible.
- Look at your combos and find the ones that are most effective for horde clear.
- try unlocking a Fencing weapon and parry even when there isn’t an indicator but you see an enemy rearing for a blow.
- Don’t run when you get swarmed. You get health by attacking, and shields from executions and if you run you’ll still be hit by ranged attacks without any opportunity to regain health.
- Plus you’re invulnerable when you’re executing so it can help slow things down and help you plan your next attack and get out of button mash mode.
- Also prioritize any enemies calling for reinforcements, a simple ranged attack or grenade can be enough to interrupt.
Melee Tips
Power Sword
The power sword is best used in charged stance since it more easily gives you access to your specialheavy attack. The power sword can do a special two hit aoe attack when the attack button is pressed when the sword glows blue. The fastest way to pull this off is to do a running/dodge attacks while in charged stance. The first hit when combined with a running attack is normally enough to kill most so learning how to block cancel the animation is important as to not be over exposed as the animation is long.
Assault Hammer
It’s heavy and slow but you can cancel animations by blocking. I use running/rolling attacks for dodge spammers and if they fight back I combo into a heavy. When I sneak up or get the drop on someone I’ll use a standing charged heavy because it stuns on the first swing and does massive DMG on the second. A charged heavy can also one shot if you hit the stun so it’s great if you only have time for one attack before death and can lead to multiple kills or help win a 1v1 against a heavy if they don’t dodge or get hit by the stun.
Melee Combat Tips
First, settle on priority targets; some targets are more dangerous than others. Ranged targets are more dangerous because you can only avoid damage by evasions, while all melee attacks can be perfectly evaded or blocked if they don’t have the red mark.
Once settled, align yourself with your party. Don’t get picked off alone, or you will be surrounded too easily. Your block works 360°, as does your parry, but ideally, you can only see 180° in front of you, so having brothers around gets you covered.
Now the basics: evade, point blank, and parry. Perfect parry rewards i-frames, whether blue parry or non-prompt parry, but missing a parry by small windows allows a “block” stance where you won’t be damaged, but you will be slightly staggered. This means your next parry attempt will take more time, and this is when some swarms can bully you, and this ramps up. Missing a parry entirely won’t block any damage; you get both hit and staggered.
Note that weapons with Block stance won’t allow you to parry. Try to avoid these weapons, or use a version that has Balanced or Fencing instead.
Point blanks won’t give i-frames, but you want to abuse point blanks. Ideally, around your friends, you won’t be 360° surrounded, so you’re more likely to perform a point blank. Also, there are perks that prevent staggering, which is useful for point blanks. Abuse this as much as you abuse perfect parry and dodge.
Some enemies will have combos, so you will need to parry twice or thrice to expose them to a point blank.
Lastly, dodges: you can dodge any attack, but preferably try to dodge only red attacks and shots, and prioritize the latter. You might not perfectly evade a red mark, which is fine as long as you evaded it and didn’t take damage, but getting shot will quickly melt your armor. So, you have to dodge shots and take shooters down as a priority. Only then can you reliably focus on what’s in melee range.
PVP Tips
- The jump-pack gives you incredible manoeuvrability, as well as the added bonus of a short stun on whoever you land on.
- In Capture and Hold or Seize Ground, your role is either to get to the next capture zone as quickly as possible, or to be playing guardian angel to your brothers, swooping in and mopping up unsuspecting foes already engaged in combat. You excel at taking down an enemy Bulwark or Heavy who is trying to entrench themselves in on a capture zone.
- In Annihilation, where every kill and death counts, your job it to protect the Heavies and Bulwark, while ideally staying as safe as you can yourself.
- I find that using your bolter to soften up targets make the job of delivering the last blow easier. Also. Flank. Be a menace from the sides and setup good flanks from their rear. Always move.
Melee Weapon: Move Sets / Combos
What does the broken shield icon mean in the combo lists?
The move will typically break an enemy’s guard like for reinforcement call canceling or breaking the sword majoris tyranid’s blocking stance.
Click to enlarge…
Melee Weapon: Defence Types
For anyone starting to unlock different Variants of melee weapons and getting confused with what the Defence types actually mean or do for the weapon this is for you.
Every melee weapon in the game as of current has 3 different defence types they can have and they all start off with the “Balanced” type, here is what they all mean and do:
- Balanced – Balanced is the starting point of all melee weapons and has a normal party window
- Fencing – Fencing has a larger party window giving you more time to react to incoming attacks allowing you to get perfect parry’s off with more ease
- Block – Block has no parry window, this is more so for players who like to tank damage over parrying. This Defence type is strictly built for survivability.
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