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Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic is the ultimate real-time city-building tycoon game set in the Soviet Union. Create your own republic and turn a destitute country into a prosperous industrial superpower!

Guides

Workers & Resources: Soviet Republic – Easy Waste Management Guide

January 1, 2024 0
Guide to Waste Management Glossary The developers have got some terrible names for their new buildings so I’m going to provide my own words for their buildings Residential Garbage Stands […]
Guides

Workers & Resources: Soviet Republic – How to Fast Start on Realistic Mode

August 9, 2023 0
Realistic Mode Guide Something like this: With 400-500 workers it is really easy to invite more workers for USD every few months (10-30). You also do not need people CO […]
Guides

Workers & Resources: Soviet Republic – The Ultimate Complex Traffic Guide

May 25, 2022 2
This guide is a massive detailed breakdown of the traffic signs that got added with Update #10 (0.8.7.8). It describes how each traffic sign works and the underlying traffic logic. […]
Guides

Workers & Resources: Soviet Republic – How to Create a Highly Functional Soviet Republic

September 12, 2021 0
How to make communism work. Guide to Create a Highly Functional Soviet Republic Setting up the Basics of a Functional Republic Welcome to Workers and Resources, mi camarade. A las […]
Guides

Workers & Resources: Soviet Republic – Beginners Guide

January 7, 2020 0
Other W&R Guides: Gameplay Tips & Tricks. Resource Flow Chart. Settings for Signals & Tracks on Largest Custom House. A beginners guide to Workers and Resources. A walkthrough of the […]
Guides

Workers & Resources: Soviet Republic – Settings for Signals & Tracks on Largest Custom House

April 11, 2019 0
How to set one-way signals & tracks in the largest custom house (5-track siding).  Aerial View General view: Zooming in to the station: Second setting, without tunnels, but with crossover. […]
Guides

Workers & Resources: Soviet Republic – Gameplay Tips & Tricks

March 18, 2019 1
Starting Tips Starting near the edge/border of the map reduces delivery costs for auto-buy function. This also applies to auto-build. There is a way to cut down on terrraforming costs […]

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