This guide will talk about econ-facing builder orders to set you up for a strong middle and late game. This will discuss builds up through night 4 (at which points, crafting preferences/needs make the build need to be more flexible).
Guide to Econ Build Order
50 gold start - hyper aggro economy
This build requires the following conditions:
After Night 1 with no panic.
Starting gold 150 (50 starting + 100 reward for night 1).
Now, at this point, you should have 90 gold. Now comes the aggro part: sell up to 20 gold in items. DO NOT SALVAGE GOLD FROM THE MAP. The only way you can make this gold is selling items.
Once you have 110 gold:
This should leave you with 50 gold (plus whatever is leftover from the selling) gold. Hold on to this.
End of Day 1.
Starting gold (50 + 110 reward for night 2 + 50 from passive gold Mine production) = 210.
Use 4 workers on gold Mines (2 on Mine#1 and 2 on Mine#2) to get 100 gold. Do NOT upgrade either Mine before doing this.
You should have 310 gold at this point.
Note that we did not take Mine++! This was intentional.
End Day 2 with 20 gold.
Starting gold should be at least 285 if you haven't spent anything yet and managed zero panic.
Work Mine#2 twice [110 gold].
End of Day 3 - at this point, you should have 215 gold. Hold on to this for now. You will have to hold out Night 4 with your three heroes. You can buy items that will help you at this point, but do not buy any buildings (we will buy the Inn and the Seer tomorrow, as well as two Houses. You can buy those now if you want, but you won't have enough workers to use the Seer or enough gold to buy a hero after you buy the inn).
If you haven't bot anything yet, and managed no panic on night 4, you should have 615 gold.
At this point, before anything else:
Now you can:
This should leave you with anywhere from about 130-180 gold, depending on how expensive your hero is.
At this point, money should be heavily in your favor. But prioritze:
This early, you don't need too many works, so you shouldn't need to rush getting Mine#3 any of the worker upgrades. However, you should take Production+++ on Day 5 to get the passive gold generation.
Congrats, after Day 5, you passive generate 330 gold per turn without workers, and with workers can generate up to an additional 495 gold (that said, as the game evolves, your workers may become better spent crafting items or scavenging materials).
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