HighFleet – Fire Explanatory Guide

Understand how the fire spreads and how to counter.

Understand Fire

All credit goes to CodeNemesis!

FSS Distance

At this distance, FSS may put out the fire of the big fuel tank.

At this distance, FSS cannot put out the fire on the big fuel tank.

We can clearly see FSS reaches at most 6 blocks away.

What Doesn’t Burn

  • Armor
  • 1×1 hull pieces.
  • 1×1 reinforced hull pieces.
  • 1×2 hull piece.
  • 1×2 reinforced hull piece.

Almost any other component and modules may catch fire, including FSS (which I find funny).

Fire Spreading

This does not spread fire.

As ridiculous as it sounds, a single empty gap between tanks stops the spread completely.

Putting two layers between tanks would still allow the fire spread but only spreads after something like 10 ticks

However, this almost instantly spreads the fire.

As confusing as it seems, the armor does not burn but also does not stop the fire from spreading. The fire spreads as fast as putting two layers of regular hulls

From here we can easily see that fire spreads by contact. No contact simply doesn’t spread fire; How the blocks connect matters a lot, as 1×2 blocks and larger blocks can spread the fire insanely fast.

Even the thinnest gap stops fire from spreading. The ammo is literally in the burning tank but it doesn’t burn, at all!

Fire Prevention Planning

From the knowledge we just acquired, we can easily plan for a ship that is hard to die of burning.

Gap the fuel tanks two tiles and stick the FSS and hull on only one side. The FSS will still have enough distance to cover both clusters of tanks, thanks to their good 6 block reach. Mix and match with the double triangle squeeze and you can get some really solid designs.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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