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All Walls Must Fall - Weapons & Augmentations

By Shpasic   /   Apr 10, 2018     Guides
All Walls Must Fall - Weapons & Augmentations

Introduction



The guide shows the list of upgrade prices for all weapons and augmentations in the shop, so you can plan your purchases better.

After the third campaign mission you can replay missions and visit shop.

Also note that completing the daily challenges would add the credits to the currently active campaign, so it can help you to get some additional credits for some expensive updates.

Abilities



Undo

Undo your actions. Useful to undo mistakes and gather intel about closed rooms or conversation options without making a lasting negative impression.

  • MK1 - available by default.
  • MK2 - 1000. Reduces the time resource costs of undoing.
  • MK3 - 1500. Further reduces the time resource costs of undoing.

Rewind

Rewind the world around you but not yourself. Useful to teleport around by not taking any time to move. You can also teleport through doors and walls if you're able to step through them first somehow. Be careful to not accidentaly return the health of your enemies.

  • MK1 - 1000.
  • MK2 - 1500. Reduces the time resource costs of rewinding.
  • MK3 - 2000. Further reduces the time resource costs of rewinding.

Trace Back

Trace yourself back but keep the world as it is. Useful to instantly heal yourself, reload weapons or moonwalk by resetting yourself to a previous state.

  • MK1 - 2000. 
  • MK2 - 2500. Reduces the time resource costs of tracing back.
  • MK3 - 3000. Further reduces the time resource costs of tracing back.

Weapons



Secondary weapon upgrade - 500

Allows to equip second weapon.

Third weapon upgrade - 1000

Allows to equip third weapon.

Pistol

The standard sidearm of STASIS agents. The pistol can be used to quickly stun opponents with tap shots to the center of mass and take them out with aimed shots to the head.

  • MK1 - available by default. (Magazine size = 6)
  • MK2 - 1000. Lowered aiming time.
  • MK3 - 1500. Upgraded magazine size. (Magazine size = 12)

Shotgun

The shotgun is deadly in short range and can be used to crowd control groups of opponents. It is also very loud.

  • MK1 - 1000. (Magazine size = 2)
  • MK2 - 1500. Bigger magazine size. (Magazine size = 4)
  • MK3 - 2000. Bigger magazine size and more bullets per shot. (Magazine size = 6)

SMG

The SMG is the weapon of choice to cause a lot of sustained damage on a single target. Beware the consequences of dedicating this much attention to a single enemy and abandon all hopes of subterfuge when going full auto.

  • MK1 - 2000. (Magazine size = 6).
  • MK2 - 2500. Increased magazine size (12).
  • MK3 - 3000. Increased magazine size (18).

Rifle

A high powered rifle.

  • MK1 - 4000. (Magazine size = 1)
  • MK2 - 4500. Increased magazine size (3).
  • MK3 - 5000. Increased magazine size (6).

Cyber Fist

Punch down walls and enemies. Will not be detected by weapon scanners or drones.

  • MK1 - 3000.
  • MK2 - 3500. More punch power and wall destruction spreading.
  • MK3 - 4000. Even more punch power and wall destruction spreading.

Persuador

The persuador unleaashes a cloud of pheromones that causes the target to fight by your side.

  • MK1 - 1000. One use per mission.
  • MK2 - 2000. Two uses per mission.
  • MK3 - 3000. Three uses per mission.

Augmentations



Body Armor

Increases your maximum health.

  • MK1 - 500. Increases your maximum health to 4.
  • MK2 - 1000. Increases your maximum health to 5.
  • MK3 - 1500. Increases your maximum health to 6.

Flux Capacitor

Increases the maximum time resource.

  • MK1 - 1000. Increases the maximum time resource to 1250.
  • MK2 - 2000. Increases the maximum time resource to 1500.
  • MK3 - 3000. Increases the maximum time resource to 1750.

Explosive Rounds

Increases the damage of all your weapons.

  • MK1 - 1500.
  • MK2 - 3000. Further increases damage done by your weapons.
  • MK3 - 4500. Even further increases damage done by your weapons. 

Tesla Rounds

Increases the time enemies are stunned by your weapons.

  • MK1 - 1500
  • MK2 - 3000. Further increases stun duration of your weapons.
  • MK3 - 4500. Even further increases stun duration of your weapons.

Dash

Allows you to dash to dodge enemy projectiles.

  • MK1 - (available by default)
  • MK2 - 1000. Dash faster and for less cost.
  • MK3 - 2000. Dash even faster and for even less cost.

Neutral Matrix

Reduces hacking cost.

  • MK1 - 500. Reduces hacking cost to 80%.
  • MK2 - 1000. Reduces hacking cost to 60%.
  • MK3 - 1500. Reduces hacking cost to 40%.

Silencer

Reduces the distance your weapons make noise.

  • MK1 - 500.
  • MK2 - 1000. Reduces noise by 20%.
  • MK3 - 1500. Reduces noise by 30%.

Pheromones

Increases positive emotional responses during dialogues.

  • MK1 - 500. Positive emotional response increased by 20%. 
  • MK2 - 1000. Positive emotional response increased by 40%. 
  • MK3 - 1500. Positive emotional response increased by 60%. 

Precharger

Increases the starting time resource.

  • MK1 - 500. Increases the starting time resource to 500.
  • MK2 - 1000. Increases the starting time resource to 750.
  • MK3 - 1500. Increases the starting time resource to 1000.
Written by Shpasic.