A guide to making snaking queues to keep the space used to a minimum.
How to Make Queues in a Small Area to Maximise the Space in Your Park
Select the path you wish to use and tick Angle Snap. Next make the length 1 and the width around 5m for the exit path.
Make the exit path about 4 long for a baisc ride and 5 for priority pass rides (you will see why in the second part of the guide).
Next chose the ride and place one of the corners diagonal to the end of the path.
Next place the Entrance on the opposite side of the ride to the exit path. Then place the Exit on the side of the Exit path. If you select it right it should auto snap to the exit path.
Now we need the entrance path. I use Angle Snap again for straight paths, 1 length and width 2m. Start the entrance on the main path by the exit and take it up to the side of the ride. Once at the top move to the right and place the next section, it should snap at a 45 deg angle. Just bring the path back down and repeat until the path joins the entrance point.
Note if you are building the queue for a priority pass ride do not put your path all the way to the bottom. See the next section for details.
You can change the size and space needed for the queue as you go along.
Some rides allow for a priority queue. With the space left from the original build you can add in scenery or the Priortiy Path. For some reason the game does not like it off the first section but will allow you to connect the loops and leave some room for scenery.
If you have a bit more space then you can extend it closer to the ride. With the larger rides you can cut off some of your main queue to give you more room for the Priority Pass bit. Do note the Priorty Pass queue must be shorter than the ride queue to be valid.
There you have it, long queues in the smallest space possible. No more complaints about the queue being full or running out of park for that Roller Coaster you really wanted in.