Cultist Simulator – Command Line Codes (Cheats)

A list of the most common items I spawn, or despawn, in Cultist Simulator

Other Cultist Simulator Guides:

Introduction

After ascending by the skin of a hirelings teeth as a physician, I felt end game got a little grindy on subsequent play throughs.

I had read about the console, ctrl+~ (it’s really the back-tic but the tilde is cleaer in typed text), so I dug through the save file to find the things that would be useful. What follows is my list.

Item Codes

All commands are case sensitive and make sure there is no space at the end. If I have a comment it will follow a “–“

Things to Despawn (-1):

  • notoriety
  • dread — this can counter fascination, don’t hesitate to spawn one if your fascination gets picked up as you come back from the peacock’s door.
  • restlessness
  • mystique
  • fascination
  • decrepitude — unless you want to be a beggar?

Things to Spawn (+1):

  • contentment
  • erudition
  • glimmering
  • vitality
  • funds

The Most Useful Hirelings:

  • thugedge — 5 edge.
  • thuglanternmoth — 5 lantern 3 moth.
  • thugmoth — 5 moth.
  • thugknock — 5 knock.
  • thugforgeedge — 5 forge 3 edge.
  • generic_p — prisoner from cupboard “a follower betrayed”.

Spintria:

  • compensation — Iron Spintria.
  • compensationb — Bronze Spintria.
  • compensationc — Silver Spintria.

Tools:

  • toollanternd — Wildering Mirror.
  • toollanternf — Watchman’s glass.
  • toolknockf — Frangiclave (doesn’t break on use).

Lore:

  • fragmentheart{a-g}
  • fragmentmoth{a-g}
  • fragmentsecrethistories{a-g}
  • fragmentlantern{a-g}
  • fragmentgrail{a-g}
  • fragmentforge{a-g}
  • fragmentknock{a-g}
  • fragmentedge{a-g}
  • fragmentwinter{a-g}

Example:

  • fragmentwinterg

The tools follow the same naming conventions, but the only ones I spawn are the tools needed for the peacock’s door.

Conclusion

I play with fast forward enabled and pause when I need to do something. But with how much dread/fascination you gain from the spider’s door and beyond, and notoriety while exploring I find the game more enjoyable if I can control the pace. There is a bit of anticipation the first couple of times through watching evidence and notoriety decay, after that those timers are just annoying.

Volodymyr Azimoff
About Volodymyr Azimoff 13317 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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