Resident Evil 7: Biohazard – How to Repair the Two Broken Weapons

Here, I’ll tell you where to find the two repair kits so that you can repair the broken handgun and later on the broken shotgun.

The First Repair Kit

The first repair kit is accessible as soon as you have opened the dog door and can finally step outside.

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

Starting from the trailer door, head towards the house.

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

There, between the two staircases to the porch, there will be a metal sheet that can you rip of the wall.

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

In this crawl space there will be a box, break it and you can repair either the handgun found in the trailer, or wait awhile and repair the broken double barreled shotgun (not recomended since this requires the snake key, which you get quite far down the line).

The Second Repair Kit

The second repair kit is in Lucas’ house in the yard…

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

Enter the keycard door, proceed up the stairs, past the TV room into the first tripwire room.

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

Proceed through this room and you will see this doorway…

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

There, on that cage there will be a mannequin head with a cap (It disappears after interacting with it, so my drawing will have to do).

Resident Evil 7: Biohazard - How to Repair the Two Broken Weapons

Interact with the head, and pick up the repair kit! If you remembered to take the model shotgun from the attic in the main house, you can now repair the double barreled shotgun!

Volodymyr Azimoff
About Volodymyr Azimoff 13989 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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