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The Council - Walkthrough (Episode #3)

By Leveilleur   /   Oct 22, 2018     Guides
The Council - Walkthrough (Episode #3)

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Episode Three

The Conclave

The quest starts with a confrontation. Most of the steps are easy aside from the last one. The only correct final answer is "finding my mother with one hand less" but mentioning your visions, if you have some blunders left, provides interesting insight into the storyline.

Winning the confrontation rewards you with the Guardian trait and +1 in Occultism.

After the cutscene, head to the conference room. Before you do anything else, talk to Péru and use Psychology to get more information out of him. Look around the room for items, then go talk to Mortimer. After the conference you are presented with a choice.

Leave with Holm

Following Holm gives you an opportunity to reveal Mortimer's full plan to his adversaries. This earns you Holm's trust.

Stay with Mortimer

This part is more straightforward. Just follow the conversation until you regain control of your character.

It's now time to search other people's rooms. Most of them are open, so be sure to check any room you haven't visited before.

  • Read the letter from Holm in Wöllner's room.
  • Check the unfinished book in Napoleon's room.
  • Enter Péru's room and talk to him. Choose to stay silent and he'll agree to talk to you. Mention that he's afraid for others in order to keep the conversation going.

If you left with Holm, search Godoy's room first for a painting and a letter, then search Washington's room and keep the locked suitcase for last. Washington surprises you in his room, leading to a confrontation where you get an opportunity to blackmail the President of the United States. Winning nets you the Alliance Breaker trait and +1 in Politics.

If you stayed with Mortimer, search Washington's room first and open the locked suitcase, then head to Godoy's room. Get Wöllner out of the way, then search Godoy's room for a painting and a letter. Head to the dining room for a confrontation with the man himself. Winning nets you the Consul trait and +1 in Politics.

Make sure you have a couple of Carmelite waters and a Devil's thorns before wrapping everything up. Once back to your room, you find out that you've managed to penetrate Emily's armor, as well as the eyes of Manuel Godoy for another vision.

Shortly after the start of the second conference, you are prompted with a fairly obvious choice. Choosing to intervene leads to a confrontation with Péru-- no blunders allowed. Winning the confrontation rewards you with the Savior trait and +1 in Psychology.

Written by Leveilleur.